Unstable 1.8.4.0
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using System.Linq;
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namespace Barotrauma
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{
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partial class TestGameMode : GameMode
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{
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public TestGameMode(GameModePreset preset) : base(preset)
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{
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foreach (JobPrefab jobPrefab in JobPrefab.Prefabs.OrderBy(p => p.Identifier))
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{
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for (int i = 0; i < jobPrefab.InitialCount; i++)
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{
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var variant = Rand.Range(0, jobPrefab.Variants);
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CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant));
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}
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}
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}
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}
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}
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