Unstable 1.8.4.0
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@@ -140,13 +140,14 @@ namespace Barotrauma
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private static readonly Dictionary<string, MultiplierSettings> _multiplierSettings = new Dictionary<string, MultiplierSettings>
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{
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{ "default", new MultiplierSettings { Min = 0.2f, Max = 2.0f, Step = 0.1f } },
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{ nameof(CrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(NonCrewVitalityMultiplier),new MultiplierSettings { Min = 0.5f, Max = 3.0f, Step = 0.1f } },
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{ nameof(MissionRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(RepairFailMultiplier), new MultiplierSettings { Min = 0.5f, Max = 5.0f, Step = 0.5f } },
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{ nameof(ShopPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } },
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{ nameof(ShipyardPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } }
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{ "default", new MultiplierSettings { Min = 0.2f, Max = 2.0f, Step = 0.1f } },
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{ nameof(CrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(NonCrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 3.0f, Step = 0.1f } },
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{ nameof(MissionRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(ExperienceRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(RepairFailMultiplier), new MultiplierSettings { Min = 0.5f, Max = 5.0f, Step = 0.5f } },
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{ nameof(ShopPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } },
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{ nameof(ShipyardPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } }
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// Add overrides for default values here
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};
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@@ -165,6 +166,9 @@ namespace Barotrauma
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float MissionRewardMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float ExperienceRewardMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float ShopPriceMultiplier { get; set; }
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