Unstable 1.8.4.0
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@@ -160,7 +160,9 @@ namespace Barotrauma
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#if DEBUG || UNSTABLE
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if (State == 1 && !level.CheckBeaconActive())
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{
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DebugConsole.ThrowError("Beacon became inactive!");
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DebugConsole.ThrowError(
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"Debug/unstable only error message: beacon became inactive mid-mission after it had been activated! If this happened unexpectedly while you were away from the beacon, it may be a sign of a bug."+
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" If possible, please try to check what caused the beacon to go inactive.");
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State = 2;
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}
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#endif
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