Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -1,11 +1,9 @@
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -55,18 +53,19 @@ namespace Barotrauma
return;
}
if (AfflictionPrefab.Prefabs.ContainsKey(identifier))
if (AfflictionPrefab.Prefabs.TryGet(identifier, out var existingAffliction))
{
if (overriding)
{
DebugConsole.NewMessage(
$"Overriding an affliction or a buff with the identifier '{identifier}' using the file '{Path}'",
$"Overriding an affliction or a buff with the identifier '{identifier}' using the version in '{element.ContentPackage.Name}'",
Color.MediumPurple);
}
else
{
DebugConsole.ThrowError(
$"Duplicate affliction: '{identifier}' defined in {elementName} of '{Path}'",
$"Duplicate affliction: '{identifier}' defined in {element.ContentPackage.Name} is already defined in the previously loaded content package {existingAffliction.ContentPackage.Name}."+
$" You may need to adjust the mod load order to make sure {element.ContentPackage.Name} is loaded first.",
contentPackage: element?.ContentPackage);
return;
}
@@ -1,9 +1,28 @@
namespace Barotrauma
namespace Barotrauma
{
sealed class BackgroundCreaturePrefabsFile : OtherFile
#if CLIENT
[NotSyncedInMultiplayer]
sealed class BackgroundCreaturePrefabsFile : GenericPrefabFile<BackgroundCreaturePrefab>
{
public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
//this content type only comes into play when a level is generated, so LoadFile and UnloadFile don't have anything to do
protected override bool MatchesSingular(Identifier identifier) => !MatchesPlural(identifier);
protected override bool MatchesPlural(Identifier identifier) => identifier == "backgroundcreatures";
protected override PrefabCollection<BackgroundCreaturePrefab> Prefabs => BackgroundCreaturePrefab.Prefabs;
protected override BackgroundCreaturePrefab CreatePrefab(ContentXElement element)
{
return new BackgroundCreaturePrefab(element, this);
}
public sealed override Md5Hash CalculateHash() => Md5Hash.Blank;
}
#else
[NotSyncedInMultiplayer]
sealed class BackgroundCreaturePrefabsFile : OtherFile
{
public BackgroundCreaturePrefabsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path)
{
}
}
#endif
}
@@ -1,4 +1,4 @@
using Barotrauma.Extensions;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -86,23 +86,27 @@ namespace Barotrauma
if (ragdollParams != null)
{
HashSet<string> texturePaths = new HashSet<string>
{
ContentPath.FromRaw(CharacterPrefab.Prefabs[speciesName].ContentPackage, ragdollParams.Texture).Value
};
HashSet<ContentPath> texturePaths = new HashSet<ContentPath>();
AddTexturePath(ragdollParams.Texture);
foreach (RagdollParams.LimbParams limb in ragdollParams.Limbs)
{
if (!string.IsNullOrEmpty(limb.normalSpriteParams?.Texture)) { texturePaths.Add(limb.normalSpriteParams.Texture); }
if (!string.IsNullOrEmpty(limb.deformSpriteParams?.Texture)) { texturePaths.Add(limb.deformSpriteParams.Texture); }
if (!string.IsNullOrEmpty(limb.damagedSpriteParams?.Texture)) { texturePaths.Add(limb.damagedSpriteParams.Texture); }
AddTexturePath(limb.normalSpriteParams?.Texture);
AddTexturePath(limb.deformSpriteParams?.Texture);
AddTexturePath(limb.damagedSpriteParams?.Texture);
foreach (var decorativeSprite in limb.decorativeSpriteParams)
{
if (!string.IsNullOrEmpty(decorativeSprite.Texture)) { texturePaths.Add(decorativeSprite.Texture); }
AddTexturePath(decorativeSprite.Texture);
}
}
foreach (string texturePath in texturePaths)
foreach (ContentPath texturePath in texturePaths)
{
addPreloadedSprite(new Sprite(texturePath, Vector2.Zero));
addPreloadedSprite(new Sprite(texturePath.Value, Vector2.Zero));
}
void AddTexturePath(string path)
{
if (string.IsNullOrEmpty(path)) { return; }
texturePaths.Add(ContentPath.FromRaw(characterPrefab.ContentPackage, ragdollParams.Texture));
}
}
#endif
@@ -0,0 +1,17 @@
using System.Xml.Linq;
namespace Barotrauma
{
internal sealed class DisembarkPerkFile : GenericPrefabFile<DisembarkPerkPrefab>
{
public DisembarkPerkFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
protected override bool MatchesSingular(Identifier identifier) => identifier == "disembarkperk";
protected override bool MatchesPlural(Identifier identifier) => identifier == "disembarkperks";
protected override PrefabCollection<DisembarkPerkPrefab> Prefabs => DisembarkPerkPrefab.Prefabs;
protected override DisembarkPerkPrefab CreatePrefab(ContentXElement element)
{
return new DisembarkPerkPrefab(element, this);
}
}
}
@@ -1,4 +1,4 @@
using System.Xml.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
@@ -77,12 +77,15 @@ namespace Barotrauma
var rootElement = doc.Root.FromPackage(ContentPackage);
LoadFromXElement(rootElement, false);
EventSet.RefreshAllEventPrefabs();
}
public override void UnloadFile()
{
EventPrefab.Prefabs.RemoveByFile(this);
EventSet.Prefabs.RemoveByFile(this);
EventSet.RefreshAllEventPrefabs();
#if CLIENT
EventSprite.Prefabs.RemoveByFile(this);
#endif
@@ -92,6 +95,9 @@ namespace Barotrauma
{
EventPrefab.Prefabs.SortAll();
EventSet.Prefabs.SortAll();
//need to referesh, because the order of the prefabs may affect which content package overrides some event
EventSet.RefreshAllEventPrefabs();
#if CLIENT
EventSprite.Prefabs.SortAll();
#endif
@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Barotrauma.Extensions;
using Barotrauma.Steam;
using System;
@@ -9,6 +9,9 @@ using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Xml;
using Barotrauma.IO;
using Steamworks.Data;
namespace Barotrauma
{
@@ -34,14 +37,35 @@ namespace Barotrauma
public const string FileListFileName = "filelist.xml";
public const string DefaultModVersion = "1.0.0";
public readonly string Name;
public string Name { get; private set; }
public readonly ImmutableArray<string> AltNames;
public readonly string Path;
public string Path { get; private set; }
public string Dir => Barotrauma.IO.Path.GetDirectoryName(Path) ?? "";
public readonly Option<ContentPackageId> UgcId;
public readonly Version GameVersion;
public readonly string ModVersion;
public enum UgcStatus
{
NotFetched = 0,
Fetching = 1,
Fetched = 2,
Unavailable = 3
}
public UgcStatus UgcItemStatus { get; private set; }
/// <summary>
/// Ugc item (workshop item) data that this content package corresponds to. Needs to be fetched with <see cref="TryFetchUgcItem(Action)"/>.
/// You can also check <see cref="UgcItemStatus"/> to see if the item is available or not.
/// </summary>
public Option<Steamworks.Ugc.Item> UgcItem
{
get;
private set;
}
public Md5Hash Hash { get; private set; }
public readonly Option<SerializableDateTime> InstallTime;
@@ -63,8 +87,15 @@ namespace Barotrauma
/// </summary>
public Option<ContentPackageManager.LoadProgress.Error> EnableError { get; private set; }
= Option.None;
public bool HasAnyErrors => FatalLoadErrors.Length > 0 || EnableError.IsSome();
private readonly HashSet<PublishedFileId> missingDependencies = new HashSet<PublishedFileId>();
/// <summary>
/// An error caused by missing dependencies (Workshop items required by the package).
/// Can be safe to ignore.
/// </summary>
public IEnumerable<PublishedFileId> MissingDependencies => missingDependencies;
public bool HasAnyErrors => FatalLoadErrors.Length > 0 || EnableError.IsSome() || missingDependencies.Any();
public async Task<bool> IsUpToDate()
{
@@ -230,6 +261,16 @@ namespace Barotrauma
}
}
public void AddMissingDependency(PublishedFileId missingItemID)
{
missingDependencies.Add(missingItemID);
}
public void ClearMissingDependencies()
{
missingDependencies.Clear();
}
public void LoadFilesOfType<T>() where T : ContentFile
{
Files.Where(f => f is T).ForEach(f => f.LoadFile());
@@ -265,7 +306,7 @@ namespace Barotrauma
//The game should be able to work just fine with a completely arbitrary file load order.
//To make sure we don't mess this up, debug builds randomize it so it has a higher chance
//of breaking anything that's not implemented correctly.
.Randomize()
.Randomize(Rand.RandSync.Unsynced)
#endif
;
@@ -326,6 +367,76 @@ namespace Barotrauma
errorCatcher.Dispose();
}
public void TryFetchUgcDescription(Action<string?> onFinished)
{
TryFetchUgcItem((Steamworks.Ugc.Item? item) =>
{
onFinished?.Invoke(item?.Description ?? string.Empty);
});
}
public void TryFetchUgcChildren(Action<PublishedFileId[]?> onFinished)
{
TryFetchUgcItem((Steamworks.Ugc.Item? item) =>
{
onFinished?.Invoke(item?.Children ?? Array.Empty<PublishedFileId>());
});
}
private void TryFetchUgcItem(Action<Steamworks.Ugc.Item?> onFinished)
{
switch (UgcItemStatus)
{
case UgcStatus.NotFetched:
TryFetchUgcItem(onFinished: () =>
{
if (UgcItemStatus == UgcStatus.Fetched &&
UgcItem.TryUnwrap(out var cachedItem))
{
onFinished?.Invoke(cachedItem);
}
});
break;
case UgcStatus.Fetched when UgcItem.TryUnwrap(out var cachedItem):
onFinished?.Invoke(cachedItem);
break;
default:
onFinished?.Invoke(null);
break;
}
}
/// <summary>
/// Attempts to fetch the UgcItem (workshop item) data from Steamworks, and if successful, caches it in <see cref="UgcItem"/>.
/// </summary>
/// <param name="onFinished">Triggers when the query finishes or fails (or immediately if the item has been already cached)</param>
public void TryFetchUgcItem(Action onFinished)
{
if (UgcItemStatus != UgcStatus.NotFetched)
{
onFinished?.Invoke();
}
if (!UgcId.TryUnwrap(out var ugcId) || ugcId is not SteamWorkshopId workshopId)
{
UgcItemStatus = UgcStatus.Unavailable;
return;
}
UgcItemStatus = UgcStatus.Fetching;
TaskPool.Add($"PrepareToShow{UgcId}Info", SteamManager.Workshop.GetItem(workshopId.Value),
task =>
{
if (!task.TryGetResult(out Option<Steamworks.Ugc.Item> itemOption) || !itemOption.TryUnwrap(out var item))
{
UgcItemStatus = UgcStatus.Unavailable;
return;
}
UgcItem = Option<Steamworks.Ugc.Item>.Some(item);
UgcItemStatus = UgcStatus.Fetched;
onFinished?.Invoke();
});
}
public void UnloadContent()
{
Files.ForEach(f => f.UnloadFile());
@@ -397,5 +508,51 @@ namespace Barotrauma
static string errorToStr(LoadError error)
=> error.ToString();
}
public bool TryRenameLocal(string newName)
{
if (!ContentPackageManager.LocalPackages.Contains(this)) { return false; }
if (newName.IsNullOrWhiteSpace())
{
DebugConsole.ThrowError($"New name is blank!");
return false;
}
string newDir = IO.Path.Combine(IO.Path.GetFullPath(LocalModsDir), File.SanitizeName(newName));
if (ContentPackageManager.LocalPackages.Any(lp => lp.NameMatches(newName)) || Directory.Exists(newDir))
{
DebugConsole.ThrowError($"A local package with the name or directory \"{newName}\" already exists!");
return false;
}
XDocument doc = XMLExtensions.TryLoadXml(Path);
doc.Root!.SetAttributeValue("name", newName);
using (IO.XmlWriter writer = IO.XmlWriter.Create(Path, new XmlWriterSettings { Indent = true }))
{
doc.WriteTo(writer);
writer.Flush();
}
Directory.Move(Dir, newDir);
return true;
}
public bool TryDeleteLocal() => ContentPackageManager.LocalPackages.Contains(this) && Directory.TryDelete(Dir);
public bool TryCreateLocalFromWorkshop()
{
if (!ContentPackageManager.WorkshopPackages.Contains(this)) { return false; }
string newDir = IO.Path.Combine(IO.Path.GetFullPath(LocalModsDir), File.SanitizeName(Name));
if (ContentPackageManager.LocalPackages.Any(lp => lp.NameMatches(Name)) || Directory.Exists(newDir))
{
DebugConsole.ThrowError($"A local package with the name or directory \"{Name}\" already exists!");
return false;
}
Directory.Copy(Dir, newDir);
return true;
}
}
}
@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Barotrauma.Extensions;
using System;
using System.Collections;
@@ -569,6 +569,26 @@ namespace Barotrauma
yield return LoadProgress.Progress(1.0f);
}
public static void CheckMissingDependencies()
{
foreach (var enabledPackage in EnabledPackages.All)
{
enabledPackage.ClearMissingDependencies();
enabledPackage.TryFetchUgcChildren((Steamworks.Data.PublishedFileId[]? children) =>
{
if (children == null) { return; }
var missingChildren = children
.Where(childUgcItemId =>
EnabledPackages.All.None(package =>
package.UgcId.TryUnwrap(out var ugcId) && ugcId is SteamWorkshopId workshopId && workshopId.Value == childUgcItemId.Value));
foreach (var missingChild in missingChildren)
{
enabledPackage.AddMissingDependency(missingChild);
}
});
}
}
public static void LogEnabledRegularPackageErrors()
{
foreach (var p in EnabledPackages.Regular)
@@ -93,6 +93,7 @@ namespace Barotrauma
public Rectangle GetAttributeRect(string key, in Rectangle def) => Element.GetAttributeRect(key, def);
public Version GetAttributeVersion(string key, Version def) => Element.GetAttributeVersion(key, def);
public T GetAttributeEnum<T>(string key, in T def) where T : struct, Enum => Element.GetAttributeEnum(key, def);
public T[] GetAttributeEnumArray<T>(string key, T[] def) where T : struct, Enum => Element.GetAttributeEnumArray(key, def);
public (T1, T2) GetAttributeTuple<T1, T2>(string key, in (T1, T2) def) => Element.GetAttributeTuple(key, def);
public (T1, T2)[] GetAttributeTupleArray<T1, T2>(string key, in (T1, T2)[] def) => Element.GetAttributeTupleArray(key, def);
public Range<int> GetAttributeRange(string key, in Range<int> def) => Element.GetAttributeRange(key, def);