Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -213,7 +213,9 @@ namespace Barotrauma
public readonly Ragdoll ragdoll;
public readonly LimbParams Params;
//the physics body of the limb
/// <summary>
/// The physics body of the limb
/// </summary>
public PhysicsBody body;
public Vector2 StepOffset => ConvertUnits.ToSimUnits(Params.StepOffset) * ragdoll.RagdollParams.JointScale;
@@ -258,10 +260,7 @@ namespace Barotrauma
{
get
{
if (!mouthPos.HasValue)
{
mouthPos = Params.MouthPos;
}
mouthPos ??= Params.MouthPos;
return mouthPos.Value;
}
set
@@ -366,7 +365,7 @@ namespace Barotrauma
if (isSevered)
{
ragdoll.SubtractMass(this);
if (type == LimbType.Head)
if (type == LimbType.Head && character.Params.Health.DieFromBeheading)
{
character.Kill(CauseOfDeathType.Unknown, null);
}
@@ -386,10 +385,18 @@ namespace Barotrauma
public Submarine Submarine => character?.Submarine;
private bool _hidden;
public bool Hidden
{
get => Params.Hide;
set => Params.Hide = value;
get => _hidden || Params.Hide;
set => _hidden = value;
}
// Just a wrapper for Hidden, but both can be used via status effects, so it's not safe to remove it.
public bool Hide
{
get => Hidden;
set => Hidden = value;
}
public Vector2 WorldPosition
@@ -523,6 +530,9 @@ namespace Barotrauma
public readonly List<WearableSprite> WearingItems = new List<WearableSprite>();
/// <summary>
/// Other wearables attached to the head. I.e. husk sprite, hair, beard, moustache, and face attachments.
/// </summary>
public readonly List<WearableSprite> OtherWearables = new List<WearableSprite>();
public bool PullJointEnabled
@@ -636,7 +646,7 @@ namespace Barotrauma
//if (character.Params.CanInteract) { return false; }
if (this == character.AnimController.MainLimb) { return false; }
bool canBeSevered = Params.CanBeSeveredAlive;
if (character.AnimController.CanWalk)
if (character.AnimController.CanWalk && !character.Params.Health.AllowSeveringLegs)
{
switch (type)
{
@@ -671,7 +681,7 @@ namespace Barotrauma
this.character = character;
this.Params = limbParams;
dir = Direction.Right;
body = new PhysicsBody(limbParams);
body = new PhysicsBody(limbParams, findNewContacts: false);
type = limbParams.Type;
IgnoreCollisions = limbParams.IgnoreCollisions;
body.UserData = this;
@@ -716,7 +726,7 @@ namespace Barotrauma
var attackElement = character.Params.VariantFile.GetRootExcludingOverride().GetChildElement("attack");
if (attackElement != null)
{
attack.DamageMultiplier = attackElement.GetAttributeFloat("damagemultiplier", 1f);
attack.SetInitialDamageMultiplier(attackElement.GetAttributeFloat("damagemultiplier", 1f));
attack.RangeMultiplier = attackElement.GetAttributeFloat("rangemultiplier", 1f);
attack.ImpactMultiplier = attackElement.GetAttributeFloat("impactmultiplier", 1f);
}
@@ -937,7 +947,7 @@ namespace Barotrauma
severedFadeOutTimer = SeveredFadeOutTime;
}
}
else if (!IsDead)
else if (!IsDead && (character.IsPlayer || character.AIState is not AIState.PlayDead))
{
if (Params.BlinkFrequency > 0)
{
@@ -989,6 +999,7 @@ namespace Barotrauma
public void ReEnable()
{
if (!temporarilyDisabled) { return; }
temporarilyDisabled = false;
Hidden = false;
Disabled = false;
IgnoreCollisions = originalIgnoreCollisions;
@@ -1008,6 +1019,7 @@ namespace Barotrauma
float dist = distance > -1 ? distance : ConvertUnits.ToDisplayUnits(Vector2.Distance(simPos, attackSimPos));
bool wasRunning = attack.IsRunning;
attack.UpdateAttackTimer(deltaTime, character);
if (attack.Blink)
{
if (attack.ForceOnLimbIndices != null && attack.ForceOnLimbIndices.Any())
@@ -1156,7 +1168,7 @@ namespace Barotrauma
// Set the main collider where the body lands after the attack
if (Vector2.DistanceSquared(character.AnimController.Collider.SimPosition, character.AnimController.MainLimb.body.SimPosition) > 0.1f * 0.1f)
{
character.AnimController.Collider.SetTransform(character.AnimController.MainLimb.body.SimPosition, rotation: character.AnimController.Collider.Rotation);
character.AnimController.Collider.SetTransformIgnoreContacts(character.AnimController.MainLimb.body.SimPosition, rotation: character.AnimController.Collider.Rotation);
}
}
return wasHit;
@@ -1172,9 +1184,11 @@ namespace Barotrauma
LastAttackSoundTime = SoundInterval;
}
#endif
if (damageTarget is Character targetCharacter && targetLimb != null)
{
attackResult = attack.DoDamageToLimb(character, targetLimb, WorldPosition, 1.0f, playSound, body, this);
attack.ResetDamageMultiplier();
attack.DamageMultiplier *= 1.0f + character.GetStatValue(attack.Ranged ? StatTypes.NaturalRangedAttackMultiplier : StatTypes.NaturalMeleeAttackMultiplier);
if (damageTarget is Character && targetLimb != null)
{
attackResult = attack.DoDamageToLimb(character, targetLimb, WorldPosition, deltaTime: 1.0f, playSound, body, sourceLimb: this);
}
else
{
@@ -1184,7 +1198,7 @@ namespace Barotrauma
}
else
{
attackResult = attack.DoDamage(character, damageTarget, WorldPosition, 1.0f, playSound, body, this);
attackResult = attack.DoDamage(character, damageTarget, WorldPosition, deltaTime: 1.0f, playSound, body, sourceLimb: this);
}
}
/*if (structureBody != null && attack.StickChance > Rand.Range(0.0f, 1.0f, Rand.RandSync.ServerAndClient))
@@ -1434,6 +1448,7 @@ namespace Barotrauma
public void Remove()
{
ragdoll.SubtractMass(this);
body?.Remove();
body = null;
if (pullJoint != null)