Unstable 1.8.4.0
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@@ -13,7 +13,7 @@
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public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
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{
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base.Update(characterHealth, targetLimb, deltaTime);
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float bloodlossResistance = GetResistance(characterHealth.BloodlossAffliction.Identifier);
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float bloodlossResistance = characterHealth.GetResistance(characterHealth.BloodlossAffliction.Prefab, targetLimb?.type ?? LimbType.None);
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characterHealth.BloodlossAmount += Strength * (1.0f - bloodlossResistance) / 60.0f * deltaTime;
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if (Source != null)
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{
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