Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -85,7 +85,8 @@ namespace Barotrauma
partial void UpdateNetInput()
{
if (!(this is AICharacter) || IsRemotePlayer)
//non-ai character (a character that was previously controlled by a player) or a remote player (which can be an AI character controlled by a player)
if (this is not AICharacter || IsRemotePlayer)
{
if (!CanMove)
{
@@ -298,17 +299,12 @@ namespace Barotrauma
Kill(causeOfDeath.type, causeOfDeath.affliction);
}
break;
case EventType.ConfirmTalentRefund:
if (!CanManageTalents(c)) { return; }
Info?.RefundTalents();
break;
case EventType.UpdateTalents:
if (c.Character != this)
{
if (!IsBot || !c.HasPermission(ClientPermissions.ManageBotTalents))
{
#if DEBUG
DebugConsole.Log("Received a character update message from a client who's not controlling the character");
#endif
return;
}
}
if (!CanManageTalents(c)) { return; }
// get the full list of talents from the player, only give the ones
// that are not already given (or otherwise not viable)
@@ -332,6 +328,22 @@ namespace Barotrauma
}
break;
}
bool CanManageTalents(Client client)
{
if (client.Character != this)
{
if (client.TeamID != TeamID || !IsBot || !client.HasPermission(ClientPermissions.ManageBotTalents) || client.Spectating)
{
#if DEBUG
DebugConsole.Log("A client tried to manage talents of a character they don't control or have permission to manage");
#endif
return false;
}
}
return true;
}
}
public void ServerWritePosition(ReadWriteMessage tempBuffer, Client c)
@@ -377,8 +389,15 @@ namespace Barotrauma
tempBuffer.WriteBoolean(shoot);
tempBuffer.WriteBoolean(use);
tempBuffer.WriteBoolean(AnimController is HumanoidAnimController { Crouching: true });
if (AnimController is HumanoidAnimController humanAnim)
{
tempBuffer.WriteBoolean(humanAnim.Crouching);
}
else if (AnimController is FishAnimController fishAnim)
{
tempBuffer.WriteBoolean(fishAnim.Reverse);
}
tempBuffer.WriteBoolean(attack);
Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
@@ -409,21 +428,28 @@ namespace Barotrauma
tempBuffer.WriteSingle(SimPosition.Y);
float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
AnimController.Collider.LinearVelocity = new Vector2(
MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
NetConfig.Quantize(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12),
NetConfig.Quantize(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12));
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);
bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation || !AnimController.Collider.PhysEnabled;
AnimController.TargetMovement = new Vector2(
NetConfig.Quantize(AnimController.TargetMovement.X, -Ragdoll.MAX_SPEED, Ragdoll.MAX_SPEED, 12),
NetConfig.Quantize(AnimController.TargetMovement.Y, -Ragdoll.MAX_SPEED, Ragdoll.MAX_SPEED, 12));
tempBuffer.WriteRangedSingle(AnimController.TargetMovement.X, -Ragdoll.MAX_SPEED, Ragdoll.MAX_SPEED, 12);
tempBuffer.WriteRangedSingle(AnimController.TargetMovement.Y, -Ragdoll.MAX_SPEED, Ragdoll.MAX_SPEED, 12);
bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation;
tempBuffer.WriteBoolean(fixedRotation);
if (!fixedRotation)
{
tempBuffer.WriteSingle(AnimController.Collider.Rotation);
float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
tempBuffer.WriteSingle(AnimController.Collider.AngularVelocity);
}
tempBuffer.WriteBoolean(AnimController.IgnorePlatforms);
bool writeStatus = healthUpdateTimer <= 0.0f;
tempBuffer.WriteBoolean(writeStatus);
if (writeStatus)
@@ -463,21 +489,19 @@ namespace Barotrauma
break;
case CharacterStatusEventData statusEventData:
WriteStatus(msg, statusEventData.ForceAfflictionData);
msg.WriteBoolean(GodMode);
break;
case UpdateSkillsEventData _:
if (Info?.Job == null)
case UpdateSkillsEventData updateSkillsData:
if (Info?.Job is { } job)
{
msg.WriteByte((byte)0);
msg.WriteIdentifier(updateSkillsData.SkillIdentifier);
msg.WriteBoolean(updateSkillsData.ForceNotification);
//don't use Character.GetSkillLevel here, because it applies all the temporary boosts from items and afflictions on the skill level
msg.WriteSingle(job.GetSkillLevel(updateSkillsData.SkillIdentifier));
}
else
{
var skills = Info.Job.GetSkills();
msg.WriteByte((byte)skills.Count());
foreach (Skill skill in skills)
{
msg.WriteIdentifier(skill.Identifier);
msg.WriteSingle(skill.Level);
}
msg.WriteIdentifier(Identifier.Empty);
}
break;
case IAttackEventData attackEventData:
@@ -501,7 +525,14 @@ namespace Barotrauma
}
break;
case AssignCampaignInteractionEventData _:
msg.WriteByte((byte)CampaignInteractionType);
bool canClientInteract = true;
if (CampaignInteractionType == CampaignMode.InteractionType.Talk &&
ActiveConversation != null)
{
canClientInteract = ActiveConversation.CanClientStartConversation(c);
}
msg.WriteByte((byte)(canClientInteract ? CampaignInteractionType : CampaignMode.InteractionType.None));
msg.WriteBoolean(RequireConsciousnessForCustomInteract);
break;
case ObjectiveManagerStateEventData objectiveManagerStateEventData:
@@ -555,6 +586,7 @@ namespace Barotrauma
break;
case UpdateExperienceEventData _:
msg.WriteInt32(Info.ExperiencePoints);
msg.WriteInt32(info.AdditionalTalentPoints);
break;
case UpdateTalentsEventData _:
msg.WriteUInt16((ushort)characterTalents.Count);
@@ -565,9 +597,16 @@ namespace Barotrauma
}
break;
case UpdateMoneyEventData _:
msg.WriteInt32(GameMain.GameSession.Campaign.GetWallet(c).Balance);
msg.WriteInt32(Wallet?.Balance ?? 0);
break;
case UpdateRefundPointsEventData when Info is { } i:
msg.WriteInt32(i.TalentRefundPoints);
break;
case ConfirmRefundEventData:
// No data
break;
case UpdatePermanentStatsEventData updatePermanentStatsEventData:
StatTypes statType = updatePermanentStatsEventData.StatType;
if (Info == null)
{
@@ -644,6 +683,7 @@ namespace Barotrauma
{
CharacterHealth.ServerWrite(msg);
}
if (AnimController?.LimbJoints == null)
{
//0 limbs severed
@@ -699,7 +739,7 @@ namespace Barotrauma
return;
}
Client ownerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == this);
Client ownerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == this && (!c.SpectateOnly || !GameMain.Server.ServerSettings.AllowSpectating));
if (ownerClient != null)
{
msg.WriteBoolean(true);