Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -1,4 +1,4 @@
Texture2D xTexture;
sampler TextureSampler : register (s0) = sampler_state { Texture = <xTexture>; };
@@ -7,8 +7,6 @@ sampler StencilSampler = sampler_state { Texture = <xStencil>; };
float4 solidColor;
float4 inColor;
float aCutoff;
float aMultiplier;
@@ -33,7 +31,7 @@ float4 main(float4 position : POSITION0, float4 color : COLOR0, float2 texCoord
float4 solidColorStencil(float4 position : POSITION0, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
{
float4 c = xTexture.Sample(TextureSampler, texCoord) * inColor;
float4 c = xTexture.Sample(TextureSampler, texCoord) * color;
float4 stencilColor = xStencil.Sample(StencilSampler, texCoord);
float aDiff = stencilColor.a - aCutoff;
@@ -1,4 +1,4 @@
Texture xTexture;
sampler TextureSampler : register (s0) = sampler_state { Texture = <xTexture>; };
@@ -7,8 +7,6 @@ sampler StencilSampler = sampler_state { Texture = <xStencil>; };
float4 solidColor;
float4 inColor;
float aCutoff;
float aMultiplier;
@@ -17,7 +15,7 @@ float cMultiplier;
float4 main(float4 position : POSITION0, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
{
float4 c = tex2D(TextureSampler, texCoord) * inColor;
float4 c = tex2D(TextureSampler, texCoord) * color;
float4 stencilColor = tex2D(StencilSampler, texCoord);
float aDiff = stencilColor.a - aCutoff;
@@ -33,7 +31,7 @@ float4 main(float4 position : POSITION0, float4 color : COLOR0, float2 texCoord
float4 solidColorStencil(float4 position : POSITION0, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
{
float4 c = tex2D(TextureSampler, texCoord) * inColor;
float4 c = tex2D(TextureSampler, texCoord) * color;
float4 stencilColor = tex2D(StencilSampler, texCoord);
float aDiff = stencilColor.a - aCutoff;