Unstable 1.8.4.0
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@@ -76,11 +76,14 @@ namespace Barotrauma
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float zoom = (float)texWidth / (float)boundingBox.Width;
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int texHeight = (int)(zoom * boundingBox.Height);
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Camera cam = new Camera();
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Camera cam = new Camera()
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{
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AutoUpdateToScreenResolution = false,
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MaxZoom = zoom,
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MinZoom = zoom * 0.5f,
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Zoom = zoom
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};
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cam.SetResolution(new Point(texWidth, texHeight));
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cam.MaxZoom = zoom;
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cam.MinZoom = zoom * 0.5f;
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cam.Zoom = zoom;
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cam.Position = boundingBox.Center.ToVector2();
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cam.UpdateTransform(false);
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