Unstable 1.8.4.0
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@@ -100,7 +100,7 @@ namespace Barotrauma.SpriteDeformations
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}
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}
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protected override void GetDeformation(out Vector2[,] deformation, out float multiplier, bool inverse)
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protected override void GetDeformation(out Vector2[,] deformation, out float multiplier, bool flippedHorizontally, bool inverseY)
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{
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deformation = Deformation;
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multiplier = 1.0f;
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