Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -11,7 +11,12 @@ namespace Barotrauma.Sounds
{
class SoundManager : IDisposable
{
public const int SOURCE_COUNT = 32;
public const int SourceCount = 32;
public static readonly Identifier SoundCategoryDefault = "default".ToIdentifier();
public static readonly Identifier SoundCategoryUi = "ui".ToIdentifier();
public static readonly Identifier SoundCategoryWaterAmbience = "waterambience".ToIdentifier();
public static readonly Identifier SoundCategoryMusic = "music".ToIdentifier();
public static readonly Identifier SoundCategoryVoip = "voip".ToIdentifier();
public bool Disabled
{
@@ -196,7 +201,7 @@ namespace Barotrauma.Sounds
}
}
private readonly Dictionary<string, CategoryModifier> categoryModifiers = new Dictionary<string, CategoryModifier>();
private readonly Dictionary<Identifier, CategoryModifier> categoryModifiers = new Dictionary<Identifier, CategoryModifier>();
public SoundManager()
{
@@ -204,7 +209,7 @@ namespace Barotrauma.Sounds
updateChannelsThread = null;
sourcePools = new SoundSourcePool[2];
playingChannels[(int)SourcePoolIndex.Default] = new SoundChannel[SOURCE_COUNT];
playingChannels[(int)SourcePoolIndex.Default] = new SoundChannel[SourceCount];
playingChannels[(int)SourcePoolIndex.Voice] = new SoundChannel[16];
string deviceName = GameSettings.CurrentConfig.Audio.AudioOutputDevice;
@@ -334,7 +339,7 @@ namespace Barotrauma.Sounds
return false;
}
sourcePools[(int)SourcePoolIndex.Default] = new SoundSourcePool(SOURCE_COUNT);
sourcePools[(int)SourcePoolIndex.Default] = new SoundSourcePool(SourceCount);
sourcePools[(int)SourcePoolIndex.Voice] = new SoundSourcePool(16);
ReloadSounds();
@@ -353,11 +358,19 @@ namespace Barotrauma.Sounds
throw new System.IO.FileNotFoundException("Sound file \"" + filename + "\" doesn't exist!");
}
#if DEBUG
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
#endif
Sound newSound = new OggSound(this, filename, stream, null);
lock (loadedSounds)
{
loadedSounds.Add(newSound);
}
#if DEBUG
sw.Stop();
System.Diagnostics.Debug.WriteLine($"Loaded sound \"{filename}\" ({sw.ElapsedMilliseconds} ms).");
#endif
return newSound;
}
@@ -535,10 +548,9 @@ namespace Barotrauma.Sounds
}
}
public void SetCategoryGainMultiplier(string category, float gain, int index=0)
public void SetCategoryGainMultiplier(Identifier category, float gain, int index=0)
{
if (Disabled) { return; }
category = category.ToLower();
lock (categoryModifiers)
{
if (!categoryModifiers.ContainsKey(category))
@@ -566,10 +578,9 @@ namespace Barotrauma.Sounds
}
}
public float GetCategoryGainMultiplier(string category, int index = -1)
public float GetCategoryGainMultiplier(Identifier category, int index = -1)
{
if (Disabled) { return 0.0f; }
category = category.ToLower();
lock (categoryModifiers)
{
if (categoryModifiers == null || !categoryModifiers.TryGetValue(category, out CategoryModifier categoryModifier)) { return 1.0f; }
@@ -589,11 +600,10 @@ namespace Barotrauma.Sounds
}
}
public void SetCategoryMuffle(string category, bool muffle)
public void SetCategoryMuffle(Identifier category, bool muffle)
{
if (Disabled) { return; }
category = category.ToLower();
lock (categoryModifiers)
{
if (!categoryModifiers.ContainsKey(category))
@@ -614,18 +624,17 @@ namespace Barotrauma.Sounds
{
if (playingChannels[i][j] != null && playingChannels[i][j].IsPlaying)
{
if (playingChannels[i][j]?.Category.ToLower() == category) { playingChannels[i][j].Muffled = muffle; }
if (playingChannels[i][j]?.Category == category) { playingChannels[i][j].Muffled = muffle; }
}
}
}
}
}
public bool GetCategoryMuffle(string category)
public bool GetCategoryMuffle(Identifier category)
{
if (Disabled) { return false; }
category = category.ToLower();
lock (categoryModifiers)
{
if (categoryModifiers == null || !categoryModifiers.TryGetValue(category, out CategoryModifier categoryModifier)) { return false; }
@@ -657,6 +666,7 @@ namespace Barotrauma.Sounds
DebugConsole.ThrowError("Playback device has been disconnected. You can select another available device in the settings.");
SetAudioOutputDevice("<disconnected>");
Disconnected = true;
TryRefreshDevice();
return;
}
}
@@ -672,10 +682,10 @@ namespace Barotrauma.Sounds
{
voipAttenuatedGain = 1.0f;
}
SetCategoryGainMultiplier("default", VoipAttenuatedGain, 1);
SetCategoryGainMultiplier("ui", VoipAttenuatedGain, 1);
SetCategoryGainMultiplier("waterambience", VoipAttenuatedGain, 1);
SetCategoryGainMultiplier("music", VoipAttenuatedGain, 1);
SetCategoryGainMultiplier(SoundCategoryDefault, VoipAttenuatedGain, 1);
SetCategoryGainMultiplier(SoundCategoryUi, VoipAttenuatedGain, 1);
SetCategoryGainMultiplier(SoundCategoryWaterAmbience, VoipAttenuatedGain, 1);
SetCategoryGainMultiplier(SoundCategoryMusic, VoipAttenuatedGain, 1);
if (GameSettings.CurrentConfig.Audio.DynamicRangeCompressionEnabled)
{
@@ -721,11 +731,11 @@ namespace Barotrauma.Sounds
public void ApplySettings()
{
SetCategoryGainMultiplier("default", GameSettings.CurrentConfig.Audio.SoundVolume, 0);
SetCategoryGainMultiplier("ui", GameSettings.CurrentConfig.Audio.UiVolume, 0);
SetCategoryGainMultiplier("waterambience", GameSettings.CurrentConfig.Audio.SoundVolume, 0);
SetCategoryGainMultiplier("music", GameSettings.CurrentConfig.Audio.MusicVolume, 0);
SetCategoryGainMultiplier("voip", Math.Min(GameSettings.CurrentConfig.Audio.VoiceChatVolume, 1.0f), 0);
SetCategoryGainMultiplier(SoundCategoryDefault, GameSettings.CurrentConfig.Audio.SoundVolume, 0);
SetCategoryGainMultiplier(SoundCategoryUi, GameSettings.CurrentConfig.Audio.UiVolume, 0);
SetCategoryGainMultiplier(SoundCategoryWaterAmbience, GameSettings.CurrentConfig.Audio.SoundVolume, 0);
SetCategoryGainMultiplier(SoundCategoryMusic, GameSettings.CurrentConfig.Audio.MusicVolume, 0);
SetCategoryGainMultiplier(SoundCategoryVoip, Math.Min(GameSettings.CurrentConfig.Audio.VoiceChatVolume, 1.0f), 0);
}
/// <summary>
@@ -872,5 +882,52 @@ namespace Barotrauma.Sounds
throw new Exception("Failed to close ALC device!");
}
}
public static void TryRefreshDevice()
{
DebugConsole.NewMessage("Refreshing audio playback device");
List<string> deviceList = Alc.GetStringList(IntPtr.Zero, Alc.OutputDevicesSpecifier).ToList();
int alcError = Alc.GetError(IntPtr.Zero);
if (alcError != Alc.NoError)
{
DebugConsole.ThrowError("Failed to list available audio playback devices: " + alcError.ToString());
return;
}
if (deviceList.Any())
{
string device;
if (deviceList.Find(n => n.Equals(GameSettings.CurrentConfig.Audio.AudioOutputDevice, StringComparison.OrdinalIgnoreCase))
is string availablePreviousDevice)
{
DebugConsole.NewMessage($" Previous device choice available: {availablePreviousDevice}");
device = availablePreviousDevice;
}
else
{
device = Alc.GetString(IntPtr.Zero, Alc.DefaultDeviceSpecifier);
DebugConsole.NewMessage($" Reverting to default device: {device}");
}
if (string.IsNullOrEmpty(device))
{
device = deviceList[0];
DebugConsole.NewMessage($" No default device found, resorting to first available device: {device}");
}
// Save the new device choice and initialize it
var currentConfig = GameSettings.CurrentConfig;
currentConfig.Audio.AudioOutputDevice = device;
GameSettings.SetCurrentConfig(currentConfig);
GameMain.SoundManager.InitializeAlcDevice(device);
}
if (GUI.SettingsMenuOpen)
{
SettingsMenu.Instance?.CreateAudioAndVCTab(true);
}
}
}
}