Unstable 1.8.4.0
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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@@ -49,7 +49,7 @@ namespace Barotrauma
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}
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dummyCharacter = Character.Create(CharacterPrefab.HumanSpeciesName, Vector2.Zero, "", id: Entity.DummyID, hasAi: false);
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dummyCharacter.Info.Job = new Job(JobPrefab.Prefabs.FirstOrDefault(static jp => jp.Identifier == "captain"));
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dummyCharacter.Info.Job = new Job(JobPrefab.Prefabs.FirstOrDefault(static jp => jp.Identifier == "captain"), isPvP: false);
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dummyCharacter.Info.Name = "Galldren";
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dummyCharacter.Inventory.CreateSlots();
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dummyCharacter.Info.GiveExperience(999999);
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@@ -59,6 +59,9 @@ namespace Barotrauma
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Character.Controlled = dummyCharacter;
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GameMain.World.ProcessChanges();
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dummyCharacter.Info.TalentRefundPoints = 2;
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TabMenu = new TabMenu();
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}
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public override void AddToGUIUpdateList()
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