Unstable 1.8.4.0
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@@ -512,6 +512,22 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 230) },
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"Local MP Quickstart", style: "GUIButtonLarge", color: GUIStyle.Red)
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{
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IgnoreLayoutGroups = true,
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UserData = Tab.Empty,
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ToolTip = "Starts a server and another client and connects both to localhost, using names 'client1' and 'client2'.",
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OnClicked = (tb, userdata) =>
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{
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SelectTab(tb, userdata);
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DebugConsole.StartLocalMPSession(numClients: 2);
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return true;
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}
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};
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#endif
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var minButtonSize = new Point(120, 20);
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var maxButtonSize = new Point(480, 80);
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@@ -906,6 +922,7 @@ namespace Barotrauma
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}
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var gamesession = new GameSession(
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selectedSub,
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Option.None,
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GameModePreset.DevSandbox,
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missionPrefabs: null);
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//(gamesession.GameMode as SinglePlayerCampaign).GenerateMap(ToolBox.RandomSeed(8));
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@@ -928,6 +945,7 @@ namespace Barotrauma
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DebugConsole.ThrowError("Failed to find the job \"" + job + "\"!");
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}
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gamesession.CrewManager.AddCharacterInfo(characterInfo);
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characterInfo.SetNameBasedOnJob();
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}
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gamesession.CrewManager.InitSinglePlayerRound();
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}
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@@ -1251,12 +1269,12 @@ namespace Barotrauma
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if (!Directory.Exists(SaveUtil.TempPath))
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{
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Directory.CreateDirectory(SaveUtil.TempPath);
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Directory.CreateDirectory(SaveUtil.TempPath, catchUnauthorizedAccessExceptions: true);
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}
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try
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{
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File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), true);
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File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), overwrite: true, catchUnauthorizedAccessExceptions: false);
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}
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catch (System.IO.IOException e)
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{
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@@ -1270,7 +1288,7 @@ namespace Barotrauma
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selectedSub = new SubmarineInfo(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"));
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GameMain.GameSession = new GameSession(selectedSub, savePath, GameModePreset.SinglePlayerCampaign, settings, mapSeed);
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GameMain.GameSession = new GameSession(selectedSub, Option.None, CampaignDataPath.CreateRegular(savePath), GameModePreset.SinglePlayerCampaign, settings, mapSeed);
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GameMain.GameSession.CrewManager.ClearCharacterInfos();
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foreach (var characterInfo in campaignSetupUI.CharacterMenus.Select(m => m.CharacterInfo))
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{
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@@ -1279,22 +1297,25 @@ namespace Barotrauma
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).LoadNewLevel();
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}
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private void LoadGame(string saveFile)
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private void LoadGame(string path, Option<uint> backupIndex)
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{
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if (string.IsNullOrWhiteSpace(saveFile)) return;
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if (string.IsNullOrWhiteSpace(path)) return;
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try
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{
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SaveUtil.LoadGame(saveFile);
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CampaignDataPath dataPath =
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backupIndex.TryUnwrap(out uint index)
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? new CampaignDataPath(loadPath: SaveUtil.GetBackupPath(path, index), path)
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: CampaignDataPath.CreateRegular(path);
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SaveUtil.LoadGame(dataPath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading save \"" + saveFile + "\" failed", e);
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DebugConsole.ThrowError("Loading save \"" + path + "\" failed", e);
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GameMain.GameSession = null;
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return;
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}
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//TODO
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//GameMain.LobbyScreen.Select();
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}
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#region UI Methods
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@@ -1327,7 +1348,7 @@ namespace Barotrauma
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var serverSettings = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile, out _)?.Root ?? new XElement("serversettings");
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var name = serverSettings.GetAttributeString("name", "");
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var name = serverSettings.GetAttributeString(nameof(ServerSettings.ServerName), "");
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var password = serverSettings.GetAttributeString("password", "");
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var isPublic = serverSettings.GetAttributeBool("IsPublic", true);
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var banAfterWrongPassword = serverSettings.GetAttributeBool("banafterwrongpassword", false);
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