Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Microsoft.Xna.Framework.Input;
#if DEBUG
using System.IO;
using System.Xml;
@@ -20,23 +21,29 @@ namespace Barotrauma
{
public override Camera Cam { get; }
private readonly GUIFrame leftPanel, rightPanel, bottomPanel, topPanel;
private GUIFrame leftPanel, rightPanel, bottomPanel, topPanel;
private Point prevResolution;
private LevelGenerationParams selectedParams;
private RuinGenerationParams selectedRuinGenerationParams;
private OutpostGenerationParams selectedOutpostGenerationParams;
private LevelObjectPrefab selectedLevelObject;
private BackgroundCreaturePrefab selectedBackgroundCreature;
private readonly GUIListBox paramsList, ruinParamsList, caveParamsList, outpostParamsList, levelObjectList;
private readonly GUIListBox editorContainer;
private GUIListBox paramsList, ruinParamsList, caveParamsList, outpostParamsList, levelObjectList, backgroundCreatureList;
private GUIListBox editorContainer;
private readonly GUIButton spriteEditDoneButton;
private GUIButton spriteEditDoneButton;
private readonly GUITextBox seedBox;
private GUITextBox seedBox;
private readonly GUITickBox lightingEnabled, cursorLightEnabled, allowInvalidOutpost, mirrorLevel;
private GUITickBox lightingEnabled, cursorLightEnabled, allowInvalidOutpost, mirrorLevel;
private readonly GUIDropDown selectedSubDropDown;
private readonly GUIDropDown selectedBeaconStationDropdown;
private readonly GUIDropDown selectedWreckDropdown;
private GUIDropDown selectedSubDropDown;
private GUIDropDown selectedBeaconStationDropdown;
private GUIDropDown selectedWreckDropdown;
private GUINumberInput forceDifficultyInput;
private Sprite editingSprite;
@@ -45,15 +52,34 @@ namespace Barotrauma
private readonly Color[] tunnelDebugColors = new Color[] { Color.White, Color.Cyan, Color.LightGreen, Color.Red, Color.LightYellow, Color.LightSeaGreen };
private LevelData currentLevelData;
public LevelEditorScreen()
private void RefreshUI(bool forceCreate = false)
{
Cam = new Camera()
if (forceCreate)
{
MinZoom = 0.01f,
MaxZoom = 1.0f
};
CreateUI();
}
GUI.PreventPauseMenuToggle = false;
pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
GameMain.LightManager.AddLight(pointerLightSource);
topPanel.ClearChildren();
new SerializableEntityEditor(topPanel.RectTransform, pointerLightSource.LightSourceParams, false, true);
editingSprite = null;
UpdateParamsList();
UpdateRuinParamsList();
UpdateCaveParamsList();
UpdateOutpostParamsList();
UpdateLevelObjectsList();
UpdateBackgroundCreatureList();
}
private void CreateUI()
{
Frame.ClearChildren();
leftPanel?.ClearChildren();
rightPanel?.ClearChildren();
leftPanel = new GUIFrame(new RectTransform(new Vector2(0.125f, 0.8f), Frame.RectTransform) { MinSize = new Point(150, 0) });
var paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), leftPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) })
{
@@ -71,7 +97,9 @@ namespace Barotrauma
currentLevelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
editorContainer.ClearChildren();
SortLevelObjectsList(currentLevelData);
SortBackgroundCreaturesList(currentLevelData);
new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, inGame: false, showName: true, elementHeight: 20, titleFont: GUIStyle.LargeFont);
forceDifficultyInput.FloatValue = (selectedParams.MinLevelDifficulty + selectedParams.MaxLevelDifficulty) / 2f;
return true;
};
@@ -83,7 +111,30 @@ namespace Barotrauma
};
ruinParamsList.OnSelected += (GUIComponent component, object obj) =>
{
CreateOutpostGenerationParamsEditor(obj as OutpostGenerationParams);
if (selectedRuinGenerationParams == obj)
{
// need to wait a frame before deselecting or the highlight on the list item gets left on
CoroutineManager.StartCoroutine(DeselectRuinParams());
IEnumerable<CoroutineStatus> DeselectRuinParams()
{
if (Screen.Selected != this)
{
yield break;
}
yield return null;
selectedRuinGenerationParams = null;
CreateOutpostGenerationParamsEditor(null);
ruinParamsList.Deselect();
}
}
else
{
selectedRuinGenerationParams = obj as RuinGenerationParams;
CreateOutpostGenerationParamsEditor(selectedRuinGenerationParams);
}
return true;
};
@@ -108,7 +159,8 @@ namespace Barotrauma
};
outpostParamsList.OnSelected += (GUIComponent component, object obj) =>
{
CreateOutpostGenerationParamsEditor(obj as OutpostGenerationParams);
selectedOutpostGenerationParams = obj as OutpostGenerationParams;
CreateOutpostGenerationParamsEditor(selectedOutpostGenerationParams);
return true;
};
@@ -218,15 +270,31 @@ namespace Barotrauma
selectedWreckDropdown.AddItem(wreck.DisplayName, userData: wreck);
}
wreckDropDownContainer.RectTransform.MinSize = new Point(0, selectedWreckDropdown.RectTransform.MinSize.Y);
var forceDifficultyContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.02f), paddedRightPanel.RectTransform), isHorizontal: true);
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), forceDifficultyContainer.RectTransform), TextManager.Get("leveldifficulty"));
forceDifficultyInput = new GUINumberInput(new RectTransform(new Vector2(0.5f, 1.0f), forceDifficultyContainer.RectTransform), NumberType.Float)
{
MinValueFloat = 0,
MaxValueFloat = 100,
FloatValue = Level.ForcedDifficulty ?? selectedParams?.MinLevelDifficulty ?? 0f,
OnValueChanged = (numberInput) =>
{
if (Level.ForcedDifficulty == null) { return; }
Level.ForcedDifficulty = numberInput.FloatValue;
}
};
forceDifficultyContainer.RectTransform.MinSize = new Point(0, forceDifficultyInput.RectTransform.MinSize.Y);
var tickBoxContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), paddedRightPanel.RectTransform), isHorizontal: true);
mirrorLevel = new GUITickBox(new RectTransform(new Vector2(0.5f, 0.02f), tickBoxContainer.RectTransform), TextManager.Get("mirrorentityx"));
mirrorLevel = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.02f), paddedRightPanel.RectTransform), TextManager.Get("mirrorentityx"));
allowInvalidOutpost = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedRightPanel.RectTransform),
allowInvalidOutpost = new GUITickBox(new RectTransform(new Vector2(0.5f, 0.025f), tickBoxContainer.RectTransform),
TextManager.Get("leveleditor.allowinvalidoutpost"))
{
ToolTip = TextManager.Get("leveleditor.allowinvalidoutpost.tooltip")
};
new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform),
TextManager.Get("leveleditor.generate"))
{
@@ -240,13 +308,15 @@ namespace Barotrauma
Submarine.MainSub = new Submarine(subInfo);
}
GameMain.LightManager.ClearLights();
currentLevelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
currentLevelData = LevelData.CreateRandom(seedBox.Text, difficulty: forceDifficultyInput.FloatValue, generationParams: selectedParams);
currentLevelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams;
currentLevelData.ForceBeaconStation = selectedBeaconStationDropdown.SelectedData as SubmarineInfo;
currentLevelData.ForceWreck = selectedWreckDropdown.SelectedData as SubmarineInfo;
currentLevelData.ForceRuinGenerationParams = selectedRuinGenerationParams;
currentLevelData.AllowInvalidOutpost = allowInvalidOutpost.Selected;
var dummyLocations = GameSession.CreateDummyLocations(currentLevelData);
Level.Generate(currentLevelData, mirror: mirrorLevel.Selected, startLocation: dummyLocations[0], endLocation: dummyLocations[1]);
UpdateBackgroundCreatureList();
if (Submarine.MainSub != null)
{
@@ -272,7 +342,6 @@ namespace Barotrauma
}
};
new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform),
TextManager.Get("leveleditor.test"))
{
@@ -300,8 +369,8 @@ namespace Barotrauma
subInfo ??= SubmarineInfo.SavedSubmarines.GetRandomUnsynced(s =>
s.IsPlayer && !s.HasTag(SubmarineTag.Shuttle) &&
!nonPlayerFiles.Any(f => f.Path == s.FilePath));
GameSession gameSession = new GameSession(subInfo, "", GameModePreset.TestMode, CampaignSettings.Empty, null);
gameSession.StartRound(Level.Loaded.LevelData);
GameSession gameSession = new GameSession(subInfo, Option.None, CampaignDataPath.Empty, GameModePreset.TestMode, CampaignSettings.Empty, null);
gameSession.StartRound(Level.Loaded.LevelData, mirrorLevel.Selected);
(gameSession.GameMode as TestGameMode).OnRoundEnd = () =>
{
GameMain.LevelEditorScreen.Select();
@@ -323,9 +392,42 @@ namespace Barotrauma
};
bottomPanel = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.22f), Frame.RectTransform, Anchor.BottomLeft)
{ MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom");
{ MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom");
levelObjectList = new GUIListBox(new RectTransform(new Vector2(0.99f, 0.85f), bottomPanel.RectTransform, Anchor.Center))
var bottomPanelContents = new GUILayoutGroup(new RectTransform(new Vector2(0.98f, 0.9f), bottomPanel.RectTransform, Anchor.Center))
{
Stretch = true
};
var bottomPanelButtons = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), bottomPanelContents.RectTransform), isHorizontal: true);
new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), bottomPanelButtons.RectTransform), TextManager.Get("leveleditor.levelobjects"), style: "GUITabButton")
{
Selected = true,
OnClicked = (btn, __) =>
{
bottomPanelButtons.Children.ForEach(c => c.Selected = c == btn);
levelObjectList.Visible = true;
levelObjectList.IgnoreLayoutGroups = false;
backgroundCreatureList.Visible = false;
backgroundCreatureList.IgnoreLayoutGroups = true;
return true;
}
};
new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), bottomPanelButtons.RectTransform), TextManager.Get("leveleditor.backgroundcreatures"), style: "GUITabButton")
{
OnClicked = (btn, __) =>
{
bottomPanelButtons.Children.ForEach(c => c.Selected = c == btn);
backgroundCreatureList.Visible = true;
backgroundCreatureList.IgnoreLayoutGroups = false;
levelObjectList.Visible = false;
levelObjectList.IgnoreLayoutGroups = true;
return true;
}
};
bottomPanelButtons.RectTransform.NonScaledSize = new Point(bottomPanelButtons.Rect.Width, bottomPanelButtons.Children.First().Rect.Height);
levelObjectList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), bottomPanelContents.RectTransform))
{
PlaySoundOnSelect = true,
UseGridLayout = true
@@ -337,6 +439,20 @@ namespace Barotrauma
return true;
};
backgroundCreatureList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), bottomPanelContents.RectTransform))
{
PlaySoundOnSelect = true,
UseGridLayout = true,
Visible = false,
IgnoreLayoutGroups = true
};
backgroundCreatureList.OnSelected += (GUIComponent component, object obj) =>
{
selectedBackgroundCreature = obj as BackgroundCreaturePrefab;
CreateBackgroundCreatureEditor(selectedBackgroundCreature);
return true;
};
spriteEditDoneButton = new GUIButton(new RectTransform(new Point(200, 30), anchor: Anchor.BottomRight) { AbsoluteOffset = new Point(20, 20) },
TextManager.Get("leveleditor.spriteeditdone"))
{
@@ -349,6 +465,19 @@ namespace Barotrauma
topPanel = new GUIFrame(new RectTransform(new Point(400, 100), GUI.Canvas)
{ RelativeOffset = new Vector2(leftPanel.RectTransform.RelativeSize.X * 2, 0.0f) }, style: "GUIFrameTop");
prevResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
}
public LevelEditorScreen()
{
Cam = new Camera()
{
MinZoom = 0.01f,
MaxZoom = 1.0f
};
RefreshUI(forceCreate: true);
}
public void TestLevelGenerationForErrors(int amountOfLevelsToGenerate)
@@ -394,28 +523,13 @@ namespace Barotrauma
yield return CoroutineStatus.Running;
}
}
}
public override void Select()
{
base.Select();
GUI.PreventPauseMenuToggle = false;
pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
GameMain.LightManager.AddLight(pointerLightSource);
topPanel.ClearChildren();
new SerializableEntityEditor(topPanel.RectTransform, pointerLightSource.LightSourceParams, false, true);
editingSprite = null;
UpdateParamsList();
UpdateRuinParamsList();
UpdateCaveParamsList();
UpdateOutpostParamsList();
UpdateLevelObjectsList();
RefreshUI(forceCreate: false);
}
protected override void DeselectEditorSpecific()
@@ -464,7 +578,7 @@ namespace Barotrauma
foreach (RuinGenerationParams genParams in RuinGenerationParams.RuinParams.OrderBy(p => p.Identifier))
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), ruinParamsList.Content.RectTransform) { MinSize = new Point(0, 20) },
genParams.Name)
genParams.Identifier.Value)
{
Padding = Vector4.Zero,
UserData = genParams
@@ -502,9 +616,13 @@ namespace Barotrauma
new Vector2(relWidth, relWidth * ((float)levelObjectList.Content.Rect.Width / levelObjectList.Content.Rect.Height)),
levelObjectList.Content.RectTransform) { MinSize = new Point(0, 60) }, style: "ListBoxElementSquare")
{
UserData = levelObjPrefab
UserData = levelObjPrefab,
ToolTip = levelObjPrefab.Name
};
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null)
{
CanBeFocused = false
};
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
text: ToolBox.LimitString(levelObjPrefab.Name, GUIStyle.SmallFont, paddedFrame.Rect.Width), textAlignment: Alignment.Center, font: GUIStyle.SmallFont)
@@ -523,6 +641,44 @@ namespace Barotrauma
}
}
private void UpdateBackgroundCreatureList()
{
editorContainer.ClearChildren();
backgroundCreatureList.Content.ClearChildren();
int objectsPerRow = (int)Math.Ceiling(backgroundCreatureList.Content.Rect.Width / Math.Max(100 * GUI.Scale, 100));
float relWidth = 1.0f / objectsPerRow;
foreach (BackgroundCreaturePrefab backgroundCreaturePrefab in BackgroundCreaturePrefab.Prefabs)
{
var frame = new GUIFrame(new RectTransform(
new Vector2(relWidth, relWidth * ((float)backgroundCreatureList.Content.Rect.Width / backgroundCreatureList.Content.Rect.Height)),
backgroundCreatureList.Content.RectTransform)
{ MinSize = new Point(0, 60) }, style: "ListBoxElementSquare")
{
UserData = backgroundCreaturePrefab
};
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
text: ToolBox.LimitString(backgroundCreaturePrefab.Name, GUIStyle.SmallFont, paddedFrame.Rect.Width), textAlignment: Alignment.Center, font: GUIStyle.SmallFont)
{
CanBeFocused = false,
ToolTip = backgroundCreaturePrefab.Name
};
Sprite sprite = backgroundCreaturePrefab.Sprite ?? backgroundCreaturePrefab.DeformableSprite?.Sprite;
new GUIImage(new RectTransform(new Point(paddedFrame.Rect.Height, paddedFrame.Rect.Height - textBlock.Rect.Height),
paddedFrame.RectTransform, Anchor.TopCenter), sprite, scaleToFit: true)
{
LoadAsynchronously = true,
CanBeFocused = false
};
}
SortBackgroundCreaturesList(currentLevelData);
}
private void CreateCaveParamsEditor(CaveGenerationParams caveGenerationParams)
{
editorContainer.ClearChildren();
@@ -556,6 +712,7 @@ namespace Barotrauma
private void CreateOutpostGenerationParamsEditor(OutpostGenerationParams outpostGenerationParams)
{
editorContainer.ClearChildren();
if (outpostGenerationParams == null) { return; }
var outpostParamsEditor = new SerializableEntityEditor(editorContainer.Content.RectTransform, outpostGenerationParams, false, true, elementHeight: 20);
// location type -------------------------
@@ -584,7 +741,7 @@ namespace Barotrauma
locationTypeDropDown.SelectItem("any");
}
locationTypeDropDown.OnSelected += (_, __) =>
locationTypeDropDown.AfterSelected += (_, __) =>
{
outpostGenerationParams.SetAllowedLocationTypes(locationTypeDropDown.SelectedDataMultiple.Cast<Identifier>());
locationTypeDropDown.Text = ToolBox.LimitString(locationTypeDropDown.Text, locationTypeDropDown.Font, locationTypeDropDown.Rect.Width);
@@ -596,29 +753,29 @@ namespace Barotrauma
// module count -------------------------
var moduleLabel = new GUITextBlock(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(70 * GUI.Scale))), TextManager.Get("submarinetype.outpostmodules"), font: GUIStyle.SubHeadingFont);
outpostParamsEditor.AddCustomContent(moduleLabel, 100);
foreach (var moduleCount in outpostGenerationParams.ModuleCounts)
{
var moduleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(25 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), TextManager.Capitalize(moduleCount.Identifier.Value), textAlignment: Alignment.CenterLeft);
new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), NumberType.Int)
var editor = new SerializableEntityEditor(editorContainer.Content.RectTransform, moduleCount, inGame: false, showName: true, elementHeight: 20, titleFont: GUIStyle.Font);
foreach (var componentList in editor.Fields.Values)
{
MinValueInt = 0,
MaxValueInt = 100,
IntValue = moduleCount.Count,
OnValueChanged = (numInput) =>
foreach (var component in componentList)
{
outpostGenerationParams.SetModuleCount(moduleCount.Identifier, numInput.IntValue);
if (numInput.IntValue == 0)
if (component is GUINumberInput numberInput)
{
outpostParamsList.Select(outpostParamsList.SelectedData);
numberInput.OnValueChanged += (numInput) =>
{
if (moduleCount.Count == 0)
{
//refresh to remove this module count from the editor
outpostParamsList.Select(outpostParamsList.SelectedData);
}
};
}
}
};
moduleCountGroup.RectTransform.MinSize = new Point(moduleCountGroup.Rect.Width, moduleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y));
outpostParamsEditor.AddCustomContent(moduleCountGroup, 100);
}
editor.RectTransform.MaxSize = new Point(int.MaxValue, editor.Rect.Height);
outpostParamsEditor.AddCustomContent(editor, 100);
editor.Recalculate();
}
// add module count -------------------------
@@ -648,7 +805,7 @@ namespace Barotrauma
};
addModuleCountGroup.RectTransform.MinSize = new Point(addModuleCountGroup.Rect.Width, addModuleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y));
outpostParamsEditor.AddCustomContent(addModuleCountGroup, 100);
outpostParamsEditor.Recalculate();
}
private void CreateLevelObjectEditor(LevelObjectPrefab levelObjectPrefab)
@@ -736,7 +893,7 @@ namespace Barotrauma
dropdown.AddItem(objPrefab.Name, objPrefab);
if (childObj.AllowedNames.Contains(objPrefab.Name)) { dropdown.SelectItem(objPrefab); }
}
dropdown.OnSelected = (selected, obj) =>
dropdown.AfterSelected = (selected, obj) =>
{
childObj.AllowedNames = dropdown.SelectedDataMultiple.Select(d => ((LevelObjectPrefab)d).Name).ToList();
return true;
@@ -817,9 +974,22 @@ namespace Barotrauma
{
var levelObj = levelObjFrame.UserData as LevelObjectPrefab;
float commonness = levelObj.GetCommonness(levelData);
levelObjFrame.Color = commonness > 0.0f ? GUIStyle.Green * 0.4f : Color.Transparent;
levelObjFrame.SelectedColor = commonness > 0.0f ? GUIStyle.Green * 0.6f : Color.White * 0.5f;
levelObjFrame.HoverColor = commonness > 0.0f ? GUIStyle.Green * 0.7f : Color.White * 0.6f;
Color color = GUIStyle.Green;
if (commonness > 0.0f && levelData?.GenerationParams != null)
{
if (levelObj.MinSurfaceWidth > levelData.GenerationParams.CellSubdivisionLength &&
levelObj.SpawnPos.HasFlag(LevelObjectPrefab.SpawnPosType.Wall))
{
color = Color.Orange;
levelObjFrame.ToolTip = $"Potential issue: the level walls in \"{levelData.GenerationParams.Identifier}\" are set to be subdivided every {levelData.GenerationParams.CellSubdivisionLength} pixels, but the level object requires wall segments of at least {levelObj.MinSurfaceWidth} px. The object may be rarer than intended (or fail to spawn at all) in the level.";
}
}
levelObjFrame.Color = commonness > 0.0f ? color * 0.4f : Color.Transparent;
levelObjFrame.SelectedColor = commonness > 0.0f ? color * 0.6f : Color.White * 0.5f;
levelObjFrame.HoverColor = commonness > 0.0f ? color * 0.7f : Color.White * 0.6f;
levelObjFrame.GetAnyChild<GUIImage>().Color = commonness > 0.0f ? Color.White : Color.DarkGray;
if (commonness <= 0.0f)
@@ -837,6 +1007,99 @@ namespace Barotrauma
});
}
private void SortBackgroundCreaturesList(LevelData levelData)
{
if (levelData == null) { return; }
//fade out levelobjects that don't spawn in this type of level
foreach (GUIComponent child in backgroundCreatureList.Content.Children)
{
if (child.UserData is not BackgroundCreaturePrefab creature) { continue; }
SetElementColorBasedOnCommonness(child, creature.GetCommonness(levelData));
}
//sort the levelobjects according to commonness in this level
backgroundCreatureList.Content.RectTransform.SortChildren((c1, c2) =>
{
var creature1 = c1.GUIComponent.UserData as BackgroundCreaturePrefab;
var creature2 = c2.GUIComponent.UserData as BackgroundCreaturePrefab;
return Math.Sign(creature2.GetCommonness(levelData) - creature1.GetCommonness(levelData));
});
}
private static void SetElementColorBasedOnCommonness(GUIComponent element, float commonness)
{
element.Color = commonness > 0.0f ? GUIStyle.Green * 0.4f : Color.Transparent;
element.SelectedColor = commonness > 0.0f ? GUIStyle.Green * 0.6f : Color.White * 0.5f;
element.HoverColor = commonness > 0.0f ? GUIStyle.Green * 0.7f : Color.White * 0.6f;
element.GetAnyChild<GUIImage>().Color = commonness > 0.0f ? Color.White : Color.DarkGray;
if (commonness <= 0.0f)
{
element.GetAnyChild<GUITextBlock>().TextColor = Color.DarkGray;
}
}
private void CreateBackgroundCreatureEditor(BackgroundCreaturePrefab backgroundCreaturePrefab)
{
editorContainer.ClearChildren();
var editor = new SerializableEntityEditor(editorContainer.Content.RectTransform, backgroundCreaturePrefab, false, true, elementHeight: 20, titleFont: GUIStyle.LargeFont);
if (selectedParams != null)
{
List<Identifier> availableIdentifiers = new List<Identifier>() { selectedParams.Identifier };
foreach (Identifier paramsId in availableIdentifiers)
{
var commonnessContainer = new GUILayoutGroup(new RectTransform(new Point(editor.Rect.Width, 70)) { IsFixedSize = true },
isHorizontal: false, childAnchor: Anchor.TopCenter)
{
AbsoluteSpacing = 5,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), commonnessContainer.RectTransform),
TextManager.GetWithVariable("leveleditor.levelobjcommonness", "[leveltype]", paramsId.Value), textAlignment: Alignment.Center);
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), NumberType.Float)
{
MinValueFloat = 0,
MaxValueFloat = 100,
FloatValue = backgroundCreaturePrefab.GetCommonness(currentLevelData),
OnValueChanged = (numberInput) =>
{
backgroundCreaturePrefab.OverrideCommonness[paramsId] = numberInput.FloatValue;
}
};
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), commonnessContainer.RectTransform), style: null);
editor.AddCustomContent(commonnessContainer, 1);
}
}
Sprite sprite = backgroundCreaturePrefab.Sprite ?? backgroundCreaturePrefab.DeformableSprite?.Sprite;
if (sprite != null)
{
editor.AddCustomContent(new GUIButton(new RectTransform(new Point(editor.Rect.Width / 2, (int)(25 * GUI.Scale))) { IsFixedSize = true },
TextManager.Get("leveleditor.editsprite"))
{
OnClicked = (btn, userdata) =>
{
editingSprite = sprite;
GameMain.SpriteEditorScreen.SelectSprite(editingSprite);
return true;
}
}, 1);
}
if (backgroundCreaturePrefab.DeformableSprite != null)
{
var deformEditor = backgroundCreaturePrefab.DeformableSprite.CreateEditor(editor, backgroundCreaturePrefab.SpriteDeformations, backgroundCreaturePrefab.Name);
deformEditor.GetChild<GUIDropDown>().OnSelected += (selected, userdata) =>
{
CreateBackgroundCreatureEditor(backgroundCreaturePrefab);
return true;
};
editor.AddCustomContent(deformEditor, editor.ContentCount);
}
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
@@ -965,11 +1228,17 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
if (Level.Loaded != null)
{
float crushDepthScreen = Cam.WorldToScreen(new Vector2(0.0f, -Level.Loaded.CrushDepth)).Y;
if (crushDepthScreen > 0.0f && crushDepthScreen < GameMain.GraphicsHeight)
float hullUpgradePrcIncrease = UpgradePrefab.CrushDepthUpgradePrc / 100f;
for (int upgradeLevel = 0; upgradeLevel <= UpgradePrefab.IncreaseWallHealthMaxLevel; upgradeLevel++)
{
GUI.DrawLine(spriteBatch, new Vector2(0, crushDepthScreen), new Vector2(GameMain.GraphicsWidth, crushDepthScreen), GUIStyle.Red * 0.25f, width: 5);
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2, crushDepthScreen), "Crush depth", GUIStyle.Red, backgroundColor: Color.Black);
float upgradeLevelCrushDepth = Level.DefaultRealWorldCrushDepth + (Level.DefaultRealWorldCrushDepth * upgradeLevel * hullUpgradePrcIncrease);
float subCrushDepth = (upgradeLevelCrushDepth / Physics.DisplayToRealWorldRatio) - Level.Loaded.LevelData.InitialDepth;
string labelText = $"Crush depth (upgrade level {upgradeLevel})";
if (upgradeLevel == 0)
{
labelText = $"Crush depth (no upgrade)";
}
DrawCrushDepth(subCrushDepth, labelText, Color.Red);
}
float abyssStartScreen = Cam.WorldToScreen(new Vector2(0.0f, Level.Loaded.AbyssArea.Bottom)).Y;
@@ -987,11 +1256,25 @@ namespace Barotrauma
}
GUI.Draw(Cam, spriteBatch);
spriteBatch.End();
void DrawCrushDepth(float crushDepth, string labelText, Color color)
{
float crushDepthScreen = Cam.WorldToScreen(new Vector2(0.0f, -crushDepth)).Y;
if (crushDepthScreen > 0.0f && crushDepthScreen < GameMain.GraphicsHeight)
{
GUI.DrawLine(spriteBatch, new Vector2(0, crushDepthScreen), new Vector2(GameMain.GraphicsWidth, crushDepthScreen), color * 0.25f, width: 5);
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2, crushDepthScreen), labelText, GUIStyle.Red, backgroundColor: Color.Black);
}
}
}
public override void Update(double deltaTime)
{
if (GameMain.GraphicsWidth != prevResolution.X || GameMain.GraphicsHeight != prevResolution.Y)
{
RefreshUI(forceCreate: true);
}
if (lightingEnabled.Selected)
{
foreach (Item item in Item.ItemList)
@@ -1016,6 +1299,19 @@ namespace Barotrauma
{
GameMain.SpriteEditorScreen.Update(deltaTime);
}
// in case forced difficulty was changed by console command or such
if (Level.ForcedDifficulty != null && MathHelper.Distance((float)Level.ForcedDifficulty, forceDifficultyInput.FloatValue) > 0.001f)
{
forceDifficultyInput.FloatValue = (float)Level.ForcedDifficulty;
}
#if DEBUG
if (PlayerInput.KeyDown(Keys.LeftControl) && PlayerInput.KeyHit(Keys.R))
{
RefreshUI(forceCreate: true);
}
#endif
}
private void SerializeAll()