Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -202,6 +202,7 @@ namespace Barotrauma.Networking
{
DebugConsole.ThrowError("Capture device has been disconnected. You can select another available device in the settings.");
Disconnected = true;
TryRefreshDevice();
break;
}
}
@@ -320,7 +321,7 @@ namespace Barotrauma.Networking
private Sound overrideSound;
private int overridePos;
private short[] overrideBuf = new short[VoipConfig.BUFFER_SIZE];
private readonly short[] overrideBuf = new short[VoipConfig.BUFFER_SIZE];
private void FillBuffer()
{
@@ -331,13 +332,13 @@ namespace Barotrauma.Networking
{
int sampleCount = overrideSound.FillStreamBuffer(overridePos, overrideBuf);
overridePos += sampleCount * 2;
Array.Copy(overrideBuf, 0, uncompressedBuffer, totalSampleCount, sampleCount);
Array.Copy(overrideBuf, 0, uncompressedBuffer, totalSampleCount, Math.Min(sampleCount, uncompressedBuffer.Length - totalSampleCount));
totalSampleCount += sampleCount;
if (sampleCount == 0)
{
overridePos = 0;
}
}
}
int sleepMs = VoipConfig.BUFFER_SIZE * 800 / VoipConfig.FREQUENCY;
Thread.Sleep(sleepMs - 1);
@@ -382,7 +383,14 @@ namespace Barotrauma.Networking
}
else
{
overrideSound = GameMain.SoundManager.LoadSound(fileName, true);
try
{
overrideSound = GameMain.SoundManager.LoadSound(fileName, true);
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to load the sound {fileName}.", e);
}
}
}
@@ -394,5 +402,65 @@ namespace Barotrauma.Networking
captureThread = null;
if (captureDevice != IntPtr.Zero) { Alc.CaptureCloseDevice(captureDevice); }
}
public static void TryRefreshDevice()
{
DebugConsole.NewMessage("Refreshing audio capture device");
List<string> deviceList = Alc.GetStringList(IntPtr.Zero, Alc.CaptureDeviceSpecifier).ToList();
int alcError = Alc.GetError(IntPtr.Zero);
if (alcError != Alc.NoError)
{
DebugConsole.ThrowError("Failed to list available audio input devices: " + alcError.ToString());
return;
}
if (deviceList.Any())
{
string device;
if (deviceList.Find(n => n.Equals(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, StringComparison.OrdinalIgnoreCase))
is string availablePreviousDevice)
{
DebugConsole.NewMessage($" Previous device choice available: {availablePreviousDevice}");
device = availablePreviousDevice;
}
else
{
device = Alc.GetString(IntPtr.Zero, Alc.CaptureDefaultDeviceSpecifier);
DebugConsole.NewMessage($" Reverting to default device: {device}");
}
if (string.IsNullOrEmpty(device))
{
device = deviceList[0];
DebugConsole.NewMessage($" No default device found, resorting to first available device: {device}");
}
// Save the new device choice and generate a new voice capture instance with it
var currentConfig = GameSettings.CurrentConfig;
currentConfig.Audio.VoiceCaptureDevice = device;
GameSettings.SetCurrentConfig(currentConfig);
if (Instance is VoipCapture currentCaptureInstance)
{
currentCaptureInstance.Dispose();
}
Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice);
}
// Didn't end up with any capture device, so let's disable voice capture for now
if (Instance == null)
{
DebugConsole.NewMessage($" No devices found, disabling");
var currentConfig = GameSettings.CurrentConfig;
currentConfig.Audio.VoiceSetting = VoiceMode.Disabled;
GameSettings.SetCurrentConfig(currentConfig);
}
if (GUI.SettingsMenuOpen)
{
SettingsMenu.Instance?.CreateAudioAndVCTab(true);
}
}
}
}
@@ -116,12 +116,12 @@ namespace Barotrauma.Networking
bool spectating = Character.Controlled == null;
float rangeMultiplier = spectating ? 2.0f : 1.0f;
WifiComponent senderRadio = null;
var messageType =
!client.VoipQueue.ForceLocal &&
ChatMessage.CanUseRadio(client.Character, out senderRadio) &&
ChatMessage.CanUseRadio(Character.Controlled, out var recipientRadio) &&
senderRadio.CanReceive(recipientRadio) ?
ChatMessageType.Radio : ChatMessageType.Default;
(spectating || (ChatMessage.CanUseRadio(Character.Controlled, out var recipientRadio) && senderRadio.CanReceive(recipientRadio)))
? ChatMessageType.Radio : ChatMessageType.Default;
client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
@@ -149,7 +149,7 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier(SoundManager.SoundCategoryVoip)) > 0.1f) //TODO: might need to tweak
{
if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
{