Unstable 1.8.4.0
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+7
-4
@@ -224,10 +224,13 @@ namespace Barotrauma.Networking
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ToolBox.ThrowIfNull(netPeerConfiguration);
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#if DEBUG
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netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance;
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netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency;
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netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency;
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netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss;
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if (GameMain.Client != null)
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{
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netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance;
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netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency;
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netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency;
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netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss;
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}
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#endif
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byte[] bufAux = msg.PrepareForSending(compressPastThreshold, out bool isCompressed, out _);
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