Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -572,8 +572,9 @@ namespace Barotrauma
Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
if (flippedX) { offset.X = -offset.X; }
if (flippedY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color,
rotationRad + rot, decorativeSprite.GetScale(0f) * scale, prefab.Sprite.effects,
float throwAway = 0.0f;
decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color, decorativeSprite.Sprite.Origin,
rotationRad + rot, decorativeSprite.GetScale(ref throwAway, 0f) * scale, prefab.Sprite.effects,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.Sprite.Depth), 0.999f));
}
}