Unstable 1.8.4.0
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@@ -572,8 +572,9 @@ namespace Barotrauma
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Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
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if (flippedX) { offset.X = -offset.X; }
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if (flippedY) { offset.Y = -offset.Y; }
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decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color,
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rotationRad + rot, decorativeSprite.GetScale(0f) * scale, prefab.Sprite.effects,
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float throwAway = 0.0f;
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decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color, decorativeSprite.Sprite.Origin,
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rotationRad + rot, decorativeSprite.GetScale(ref throwAway, 0f) * scale, prefab.Sprite.effects,
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depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.Sprite.Depth), 0.999f));
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}
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}
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