Unstable 1.8.4.0
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@@ -81,6 +81,16 @@ namespace Barotrauma
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public virtual bool IsVisible(Rectangle worldView)
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{
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Rectangle worldRect = WorldRect;
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if (worldRect.X > worldView.Right || worldRect.Right < worldView.X) { return false; }
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if (worldRect.Y < worldView.Y - worldView.Height || worldRect.Y - worldRect.Height > worldView.Y) { return false; }
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//zoomed extremely far out -> no need to render
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if (Screen.Selected.Cam.Zoom < 0.05f) { return false; }
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if (worldRect.Width * Screen.Selected.Cam.Zoom < 1.0f ||
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worldRect.Height * Screen.Selected.Cam.Zoom < 1.0f)
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{
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return false;
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}
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return true;
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}
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@@ -91,6 +101,8 @@ namespace Barotrauma
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public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { }
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public virtual float GetDrawDepth() { return 0.0f; }
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/// <summary>
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/// A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth
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/// </summary>
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@@ -305,6 +317,15 @@ namespace Barotrauma
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if (PlayerInput.IsCtrlDown())
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{
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HashSet<MapEntity> clones = Clone(SelectedList.ToList()).Where(c => c != null).ToHashSet();
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if (clones.Count == 1)
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{
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if (clones.First() is WayPoint wayPoint && SelectedList.First() is WayPoint originalWaypoint && originalWaypoint.SpawnType == SpawnType.Path)
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{
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originalWaypoint.ConnectTo(wayPoint);
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}
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}
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SelectedList = clones;
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SelectedList.ForEach(c => c.Move(moveAmount));
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity>(clones), false));
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@@ -1068,6 +1089,7 @@ namespace Barotrauma
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}
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(clones, false, handleInventoryBehavior: false));
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if (Screen.Selected is SubEditorScreen subEditor) { subEditor.ReconstructLayers(); }
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}
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/// <summary>
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