Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -20,7 +20,8 @@ namespace Barotrauma
public override bool IsVisible(Rectangle worldView)
{
return Screen.Selected == GameMain.SubEditorScreen || GameMain.DebugDraw;
if (Screen.Selected != GameMain.SubEditorScreen && !GameMain.DebugDraw) { return false; }
return base.IsVisible(worldView);
}
public override void Draw(SpriteBatch sb, bool editing, bool back = true)
@@ -95,9 +96,13 @@ namespace Barotrauma
new Vector2(Math.Sign(targetHull.Rect.Center.X - rect.Center.X), 0.0f)
: new Vector2(0.0f, Math.Sign((rect.Y - rect.Height / 2.0f) - (targetHull.Rect.Y - targetHull.Rect.Height / 2.0f)));
Vector2 arrowPos = new Vector2(WorldRect.Center.X, -(WorldRect.Y - WorldRect.Height / 2));
Vector2 arrowPos = new Vector2(WorldRect.Center.X, WorldRect.Y - WorldRect.Height / 2);
if (Submarine != null)
{
arrowPos += (Submarine.DrawPosition - Submarine.Position);
}
arrowPos.Y = -arrowPos.Y;
arrowPos += new Vector2(dir.X * (WorldRect.Width / 2), dir.Y * (WorldRect.Height / 2));
bool invalidDir = false;
if (dir == Vector2.Zero)
{