Unstable 1.8.4.0
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@@ -299,6 +299,8 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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base.DrawHUD(spriteBatch, character);
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IsActive = true;
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float defaultMaxCondition = (item.MaxCondition / item.MaxRepairConditionMultiplier);
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