Unstable 1.8.4.0
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@@ -216,6 +216,7 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (character == null || !character.IsKeyDown(InputType.Aim)) { return; }
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base.DrawHUD(spriteBatch, character);
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GUI.HideCursor = targetSections.Count > 0;
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}
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