Unstable 1.8.4.0
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@@ -184,6 +184,13 @@ namespace Barotrauma.Items.Components
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{
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shakePos = Vector2.Zero;
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}
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if (Character.Controlled is Character character && character.FocusedItem == item)
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{
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if ((IsFullyOpen || IsFullyClosed) && MathF.Abs(openState - lastOpenState) > 0)
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{
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CharacterHUD.RecreateHudTexts = true;
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}
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null)
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