Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
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@@ -14,7 +14,7 @@ namespace Barotrauma
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public const Category CollisionCharacter = Category.Cat2;
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public const Category CollisionPlatform = Category.Cat3;
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public const Category CollisionStairs = Category.Cat4;
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public const Category CollisionMisc = Category.Cat5;
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public const Category CollisionItem = Category.Cat5;
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public const Category CollisionProjectile = Category.Cat6;
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public const Category CollisionLevel = Category.Cat7;
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@@ -239,7 +239,7 @@ namespace Barotrauma
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dir = 1.0f;
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body.CollisionCategories = Physics.CollisionMisc;
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body.CollisionCategories = Physics.CollisionItem;
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body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
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body.Friction = ToolBox.GetAttributeFloat(element, "friction", 0.3f);
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