Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)

This commit is contained in:
Regalis
2016-05-19 19:47:26 +03:00
parent 6651933c45
commit a477dad1b2
12 changed files with 25 additions and 14 deletions

View File

@@ -323,7 +323,7 @@ namespace Barotrauma
{
if (fixture == null ||
fixture.CollisionCategories == Category.None ||
fixture.CollisionCategories == Physics.CollisionMisc) return -1;
fixture.CollisionCategories == Physics.CollisionItem) return -1;
if (collisionCategory != null && !fixture.CollisionCategories.HasFlag((Category)collisionCategory)) return -1;

View File

@@ -152,8 +152,8 @@ namespace Barotrauma
body.BodyType = BodyType.Dynamic;
body.CollisionCategories = Physics.CollisionMisc | Physics.CollisionWall;
body.CollidesWith = Physics.CollisionLevel | Physics.CollisionCharacter | Physics.CollisionProjectile;
body.CollisionCategories = Physics.CollisionWall;
body.CollidesWith = Physics.CollisionItem | Physics.CollisionLevel | Physics.CollisionCharacter | Physics.CollisionProjectile;
body.Restitution = Restitution;
body.Friction = Friction;
body.FixedRotation = true;