Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)

This commit is contained in:
Regalis
2016-05-19 19:47:26 +03:00
parent 6651933c45
commit a477dad1b2
12 changed files with 25 additions and 14 deletions
@@ -121,7 +121,7 @@ namespace Barotrauma.Items.Components
{
base.Update(deltaTime, cam);
light.Submarine = (item.CurrentHull == null) ? null : item.CurrentHull.Submarine;
light.Submarine = item.Submarine;
if (item.Container != null)
{