Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)

This commit is contained in:
Regalis
2016-05-19 19:47:26 +03:00
parent 6651933c45
commit a477dad1b2
12 changed files with 25 additions and 14 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ namespace Barotrauma.Items.Components
ropeList[i].Mass = 0.01f;
ropeList[i].Enabled = false;
//only collide with the map
ropeList[i].CollisionCategories = Physics.CollisionMisc;
ropeList[i].CollisionCategories = Physics.CollisionItem;
ropeList[i].CollidesWith = Physics.CollisionWall;
ropeBodies[i] = new PhysicsBody(ropeList[i]);