Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)

This commit is contained in:
Regalis
2016-05-19 19:47:26 +03:00
parent 6651933c45
commit a477dad1b2
12 changed files with 25 additions and 14 deletions
@@ -155,8 +155,8 @@ namespace Barotrauma.Items.Components
item.Move(-submarine.Position);
item.Submarine = submarine;
item.body.Submarine = submarine;
item.FindHull();
return false;
//item.FindHull();
return true;
}
Limb limb;
@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
item.body.FarseerBody.OnCollision -= OnProjectileCollision;
item.body.FarseerBody.IsBullet = false;
item.body.CollisionCategories = Physics.CollisionMisc;
item.body.CollisionCategories = Physics.CollisionItem;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
IgnoredBodies.Clear();