Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
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@@ -155,8 +155,8 @@ namespace Barotrauma.Items.Components
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item.Move(-submarine.Position);
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item.Submarine = submarine;
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item.body.Submarine = submarine;
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item.FindHull();
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return false;
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//item.FindHull();
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return true;
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}
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Limb limb;
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@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
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item.body.FarseerBody.OnCollision -= OnProjectileCollision;
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item.body.FarseerBody.IsBullet = false;
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item.body.CollisionCategories = Physics.CollisionMisc;
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item.body.CollisionCategories = Physics.CollisionItem;
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item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
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IgnoredBodies.Clear();
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