Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
This commit is contained in:
@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
item.body.FarseerBody.OnCollision -= OnCollision;
|
||||
|
||||
item.body.CollisionCategories = Physics.CollisionMisc;
|
||||
item.body.CollisionCategories = Physics.CollisionItem;
|
||||
item.body.CollidesWith = Physics.CollisionWall;
|
||||
|
||||
//foreach (Limb l in picker.AnimController.Limbs)
|
||||
|
||||
Reference in New Issue
Block a user