Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)

This commit is contained in:
Regalis
2016-05-19 19:47:26 +03:00
parent 6651933c45
commit a477dad1b2
12 changed files with 25 additions and 14 deletions

View File

@@ -284,7 +284,7 @@ namespace Barotrauma
if (fixture == null ||
fixture.CollisionCategories == Physics.CollisionCharacter ||
fixture.CollisionCategories == Physics.CollisionNone ||
fixture.CollisionCategories == Physics.CollisionMisc) return -1;
fixture.CollisionCategories == Physics.CollisionItem) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)