Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
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@@ -284,7 +284,7 @@ namespace Barotrauma
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if (fixture == null ||
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fixture.CollisionCategories == Physics.CollisionCharacter ||
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fixture.CollisionCategories == Physics.CollisionNone ||
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fixture.CollisionCategories == Physics.CollisionMisc) return -1;
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fixture.CollisionCategories == Physics.CollisionItem) return -1;
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Structure structure = fixture.Body.UserData as Structure;
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if (structure != null)
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