(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:51:07 +03:00
parent 8cb4702a5a
commit a46c195532
10 changed files with 171 additions and 55 deletions
@@ -362,7 +362,8 @@ namespace Barotrauma
if (SelectedCharacter != null || SelectedConstruction != null)
{
tempBuffer.Write(true);
tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : SelectedConstruction.ID);
tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
if (SelectedCharacter != null)
{
tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
@@ -376,8 +377,9 @@ namespace Barotrauma
tempBuffer.Write(SimPosition.X);
tempBuffer.Write(SimPosition.Y);
float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
AnimController.Collider.LinearVelocity = NetConfig.Quantize(AnimController.Collider.LinearVelocity, -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);
bool fixedRotation = AnimController.Collider.FarseerBody.FixedRotation;
tempBuffer.Write(fixedRotation);
@@ -385,6 +387,7 @@ namespace Barotrauma
{
tempBuffer.Write(AnimController.Collider.Rotation);
float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
AnimController.Collider.AngularVelocity = NetConfig.Quantize(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
tempBuffer.WriteRangedSingle(MathHelper.Clamp(AnimController.Collider.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
}
@@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Barotrauma.Networking;
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
@@ -37,10 +33,12 @@ namespace Barotrauma
if (FarseerBody.Awake)
{
body.Enabled = true;
msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.X, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
msg.WriteRangedSingle(MathHelper.Clamp(body.LinearVelocity.Y, -MaxVel, MaxVel), -MaxVel, MaxVel, 12);
body.LinearVelocity = NetConfig.Quantize(body.LinearVelocity, -MaxVel, MaxVel, 12);
msg.WriteRangedSingle(body.LinearVelocity.X, -MaxVel, MaxVel, 12);
msg.WriteRangedSingle(body.LinearVelocity.Y, -MaxVel, MaxVel, 12);
if (!FarseerBody.FixedRotation)
{
body.AngularVelocity = NetConfig.Quantize(body.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
msg.WriteRangedSingle(MathHelper.Clamp(body.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
}
}