v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -583,7 +583,11 @@ namespace Barotrauma
{
for (int dir = -1; dir <= 1; dir += 2)
{
WayPoint closest = stairPoints[i].FindClosest(dir, horizontalSearch: true, new Vector2(minDist * 1.5f, minDist / 2));
//connect to the closest waypoint, preferring non-stair waypoyints
//(it's easier for characters to fully get off stairs before moving on to the next set of stairs, than to move directly from one set of stairs to another)
WayPoint closest =
stairPoints[i].FindClosest(dir, horizontalSearch: true, new Vector2(minDist * 1.5f, minDist / 2), filter: wp => wp.Stairs == null) ??
stairPoints[i].FindClosest(dir, horizontalSearch: true, new Vector2(minDist * 1.5f, minDist / 2));
if (closest == null) { continue; }
stairPoints[i].ConnectTo(closest);
}