v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -388,6 +388,13 @@ namespace Barotrauma.Items.Components
{
Attack.DamageMultiplier = damageMultiplier;
}
foreach (var statusEffect in Item.GetStatusEffectsOfType(ActionType.OnImpact))
{
foreach (var explosion in statusEffect.Explosions)
{
explosion.Attack.DamageMultiplier = damageMultiplier;
}
}
// Set user for hitscan projectiles to work properly.
User = user;
// Need to set null for non-characterusable items.
@@ -460,6 +467,7 @@ namespace Barotrauma.Items.Components
{
initialRotation -= MathHelper.Pi;
}
Submarine initialSubmarine = item.Submarine;
for (int i = 0; i < HitScanCount; i++)
{
float launchAngle;
@@ -476,6 +484,8 @@ namespace Barotrauma.Items.Components
Vector2 launchDir = new Vector2((float)Math.Cos(launchAngle), (float)Math.Sin(launchAngle));
Vector2 prevSimpos = item.SimPosition;
item.body.SetTransformIgnoreContacts(item.body.SimPosition, launchAngle);
//when launching multiple projectiles, ensure each raycast starts from the same sub
item.Submarine = initialSubmarine;
if (Hitscan)
{
DoHitscan(launchDir);