v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -3019,7 +3019,10 @@ namespace Barotrauma
switch (args[argIndex].ToLowerInvariant())
{
case "inside":
spawnPoint = WayPoint.GetRandom(SpawnType.Human, job, Submarine.MainSub);
spawnPoint =
WayPoint.GetRandom(SpawnType.Human, job, Submarine.MainSub) ??
//try a non-job-specific spawnpoint if a job-specific one can't be found
WayPoint.GetRandom(SpawnType.Human, assignedJob: null, Submarine.MainSub);
break;
case "outside":
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);