v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -42,7 +42,9 @@ namespace Barotrauma
{
enemyAi.PetBehavior?.Update(deltaTime);
}
if (IsDead || IsUnconscious || Stun > 0.0f || IsIncapacitated)
if (IsDead || IsUnconscious || IsIncapacitated ||
//only check "real" stuns here, ignoring ragdolling, so the AI can run and decide whether to ragdoll or unragdoll
CharacterHealth.Stun > 0.0f)
{
//don't enable simple physics on dead/incapacitated characters
//the ragdoll controls the movement of incapacitated characters instead of the collider,