v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -78,9 +78,10 @@ namespace Barotrauma
if (item.GetRootInventoryOwner() is Character targetCharacter &&
AIObjectiveFightIntruders.IsValidTarget(targetCharacter, character, targetCharactersInOtherSubs: false))
{
float dist = character.CurrentHull.GetApproximateDistance(character.Position, targetCharacter.Position, targetCharacter.CurrentHull, aiTarget.SoundRange, distanceMultiplierPerClosedDoor: 2);
if (dist * HumanAIController.Hearing > aiTarget.SoundRange) { continue; }
float range = aiTarget.SoundRange * HumanAIController.Hearing;
float dist = character.CurrentHull.GetApproximateDistance(character.Position, targetCharacter.Position, targetCharacter.CurrentHull, range, distanceMultiplierPerClosedDoor: 2);
if (dist > range) { continue; }
character.Speak(TextManager.Get("dialogheardenemy").Value, identifier: "heardenemy".ToIdentifier(), minDurationBetweenSimilar: 30.0f);
if (inspectNoiseObjective != null && subObjectives.Contains(inspectNoiseObjective))
{