v1.12.6.2 (Spring Update 2026)
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@@ -958,6 +958,7 @@ namespace Barotrauma
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public bool ShouldRun(bool run)
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{
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if (ForceWalk) { return false; }
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if (run && objectiveManager.ForcedOrder == this && IsWaitOrder && !character.IsOnPlayerTeam)
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{
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// NPCs with a wait order don't run.
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