v1.12.6.2 (Spring Update 2026)

This commit is contained in:
Regalis11
2026-04-09 15:10:07 +03:00
parent c8657caefa
commit a4607dffad
197 changed files with 5586 additions and 3461 deletions
@@ -64,7 +64,11 @@ namespace Barotrauma
if (target == null || target.Removed) { return false; }
//bots can't handle deconstructing items that require another item to deconstruct, let's not try to do that
//in the vanilla game, this means unidentified genetic materials, which we don't want to "deconstruct" anyway
if (target.Prefab.DeconstructItems.All(d => d.RequiredOtherItem.Length > 0)) { return false; }
if (target.Prefab.DeconstructItems.Any() &&
target.Prefab.DeconstructItems.All(d => d.RequiredOtherItem.Length > 0))
{
return false;
}
// If the target was selected as a valid target, we'll have to accept it so that the objective can be completed.
// The validity changes when a character picks the item up.
if (!IsValidTarget(target, character, checkInventory: true))