v1.12.6.2 (Spring Update 2026)
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@@ -938,8 +938,8 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, Camera cam)
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{
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if (!Enabled || InvisibleTimer > 0.0f) { return; }
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AnimController.Draw(spriteBatch, cam);
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if (!Enabled) { return; }
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AnimController.Draw(spriteBatch, cam, onlyDrawSeveredLimbs: InvisibleTimer > 0.0f);
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}
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public void DrawHUD(SpriteBatch spriteBatch, Camera cam, bool drawHealth = true)
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