(06129f656) Add some missing texts. Incomplete.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:26:25 +03:00
parent 268389a128
commit a447a47661
14 changed files with 363 additions and 110 deletions
@@ -398,6 +398,10 @@ namespace Barotrauma
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || (useCoolDown && coolDownTimer <= 0);
if (completed)
{
if (objectiveManager.CurrentOrder == this && Enemy != null && Enemy.IsDead)
{
character.Speak(TextManager.Get("DialogTargetDown"), null, 3.0f, "targetdown", 30.0f);
}
if (Weapon != null)
{
Unequip();
@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -20,7 +21,10 @@ namespace Barotrauma
{
if (Option == null) { return; }
base.FindTargets();
// TODO: add dialog when no targets found and the objective is an order
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies", 30.0f);
}
}
protected override bool Filter(Character target)
@@ -17,7 +17,10 @@ namespace Barotrauma
protected override void FindTargets()
{
base.FindTargets();
// TODO: Add a dialog when no leaks are found and the objective is an order
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks", 30.0f);
}
}
protected override bool Filter(Gap gap)
@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -17,12 +18,14 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
protected override void FindTargets()
{
if (Option == null) { return; }
base.FindTargets();
// TODO: add dialog when no targets found and the objective is an order
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps", 30.0f);
}
}
protected override bool Filter(Pump pump)
@@ -66,8 +66,7 @@ namespace Barotrauma
if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted)
{
abandon = true;
// TODO: Add: "Can't repair [item]!"
//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
goToObjective = null;
}
@@ -122,8 +121,7 @@ namespace Barotrauma
{
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
abandon = true;
// TODO: Add: "Can't repair [item]!"
//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
}
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
@@ -22,7 +22,10 @@ namespace Barotrauma
protected override void FindTargets()
{
base.FindTargets();
// TODO: display a dialog when no targets found and the objective is an order
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets", 30.0f);
}
}
protected override void CreateObjectives()