(06129f656) Add some missing texts. Incomplete.
This commit is contained in:
@@ -398,6 +398,10 @@ namespace Barotrauma
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bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || (useCoolDown && coolDownTimer <= 0);
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if (completed)
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{
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if (objectiveManager.CurrentOrder == this && Enemy != null && Enemy.IsDead)
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{
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character.Speak(TextManager.Get("DialogTargetDown"), null, 3.0f, "targetdown", 30.0f);
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}
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if (Weapon != null)
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{
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Unequip();
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+5
-1
@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -20,7 +21,10 @@ namespace Barotrauma
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{
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if (Option == null) { return; }
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base.FindTargets();
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// TODO: add dialog when no targets found and the objective is an order
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies", 30.0f);
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}
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}
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protected override bool Filter(Character target)
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@@ -17,7 +17,10 @@ namespace Barotrauma
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protected override void FindTargets()
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{
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base.FindTargets();
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// TODO: Add a dialog when no leaks are found and the objective is an order
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks", 30.0f);
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}
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}
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protected override bool Filter(Gap gap)
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -17,12 +18,14 @@ namespace Barotrauma
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
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//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
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protected override void FindTargets()
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{
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if (Option == null) { return; }
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base.FindTargets();
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// TODO: add dialog when no targets found and the objective is an order
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps", 30.0f);
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}
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}
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protected override bool Filter(Pump pump)
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+2
-4
@@ -66,8 +66,7 @@ namespace Barotrauma
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if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted)
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{
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abandon = true;
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// TODO: Add: "Can't repair [item]!"
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//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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}
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goToObjective = null;
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}
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@@ -122,8 +121,7 @@ namespace Barotrauma
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{
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// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
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abandon = true;
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// TODO: Add: "Can't repair [item]!"
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//character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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}
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}
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repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
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+4
-1
@@ -22,7 +22,10 @@ namespace Barotrauma
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protected override void FindTargets()
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{
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base.FindTargets();
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// TODO: display a dialog when no targets found and the objective is an order
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if (targets.None() && objectiveManager.CurrentOrder == this)
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{
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character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets", 30.0f);
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}
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}
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protected override void CreateObjectives()
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@@ -905,6 +905,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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@@ -1368,6 +1368,10 @@ namespace Barotrauma
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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if (!broken)
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{
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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}
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ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
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if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
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@@ -15,12 +15,6 @@ namespace Barotrauma
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public static List<Hull> hullList = new List<Hull>();
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public static List<EntityGrid> EntityGrids { get; } = new List<EntityGrid>();
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public string DisplayName
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{
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get;
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private set;
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}
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public static bool EditWater, EditFire;
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public const float OxygenDistributionSpeed = 500.0f;
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public const float OxygenDeteriorationSpeed = 0.3f;
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@@ -193,6 +187,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -162,21 +162,6 @@ namespace Barotrauma
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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if (hit) hitQueue = true;
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held = binding.IsDown();
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if (held) heldQueue = true;
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}
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#endif
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public KeyOrMouse State
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{
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get { return binding; }
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}
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public void SetState()
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{
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hit = binding.IsHit();
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