Unstable 0.15.13.0

This commit is contained in:
Markus Isberg
2021-10-29 21:57:18 +09:00
parent 1718dbc1c1
commit a43b540d4b
67 changed files with 467 additions and 222 deletions
@@ -83,7 +83,7 @@ namespace Barotrauma
if (character.AIController is HumanAIController humanAI)
{
if (GetVitalityFactor(target) >= GetVitalityThreshold(humanAI.ObjectiveManager, character, target) ||
target.CharacterHealth.GetAllAfflictions().All(a => a.Strength <= a.Prefab.TreatmentThreshold))
target.CharacterHealth.GetAllAfflictions().All(a => a.Prefab.IsBuff || a.Strength <= a.Prefab.TreatmentThreshold))
{
return false;
}