Unstable 0.15.13.0

This commit is contained in:
Markus Isberg
2021-10-29 21:57:18 +09:00
parent 1718dbc1c1
commit a43b540d4b
67 changed files with 467 additions and 222 deletions
@@ -408,7 +408,7 @@ namespace Barotrauma
}
bool isCompleted =
AIObjectiveRescueAll.GetVitalityFactor(targetCharacter) >= AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager, character, targetCharacter) ||
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Strength <= a.Prefab.TreatmentThreshold);
targetCharacter.CharacterHealth.GetAllAfflictions().All(a => a.Prefab.IsBuff || a.Strength <= a.Prefab.TreatmentThreshold);
if (isCompleted && targetCharacter != character && character.IsOnPlayerTeam)
{