From a404ed1680f35703c626ac09edeade88d5d37c87 Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Sat, 2 Apr 2022 15:59:05 -0300 Subject: [PATCH] dont register the InputType enum, leaving it as numbers is more convenient --- Barotrauma/BarotraumaShared/Lua/DefaultLib.lua | 4 +++- Barotrauma/BarotraumaShared/Lua/DefaultRegister.lua | 1 - 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultLib.lua b/Barotrauma/BarotraumaShared/Lua/DefaultLib.lua index 96c7ac65d..d5ee7d550 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultLib.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultLib.lua @@ -42,7 +42,9 @@ defaultLib["TraitorMessageType"] = CreateStatic("Barotrauma.Networking.TraitorMe defaultLib["CombatMode"] = CreateStatic("Barotrauma.AIObjectiveCombat+CombatMode") defaultLib["CauseOfDeathType"] = CreateStatic("Barotrauma.CauseOfDeathType") defaultLib["CharacterTeamType"] = CreateStatic("Barotrauma.CharacterTeamType") -defaultLib["InputType"] = CreateStatic("Barotrauma.InputType") +defaultLib["InputType"] = { + Select = 0, Use = 1, Aim = 2, Up = 3, Down = 4, Left = 5, Right = 6, Attack = 7, Run = 8, Crouch = 9, InfoTab = 10, Chat = 11, RadioChat = 12, CrewOrders = 13, Ragdoll = 14, Health = 15, Grab = 16, SelectNextCharacter = 17, SelectPreviousCharacter = 18, Voice = 19, LocalVoice = 20, Deselect = 21, Shoot = 22, Command = 23, ToggleInventory = 24, TakeOneFromInventorySlot = 25, TakeHalfFromInventorySlot = 26, NextFireMode = 27, PreviousFireMode = 28 +} defaultLib["ClientPermissions"] = { None = 0x0, diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultRegister.lua b/Barotrauma/BarotraumaShared/Lua/DefaultRegister.lua index e3ee8603d..480c397d3 100644 --- a/Barotrauma/BarotraumaShared/Lua/DefaultRegister.lua +++ b/Barotrauma/BarotraumaShared/Lua/DefaultRegister.lua @@ -200,7 +200,6 @@ Register("FarseerPhysics.Dynamics.Fixture") RegisterBarotrauma("Physics") RegisterBarotrauma("Camera") -RegisterBarotrauma("InputType") RegisterBarotrauma("Key") RegisterBarotrauma("PrefabCollection`1[[Barotrauma.ItemPrefab]]")