(3a5d98b) v0.9.6.0

This commit is contained in:
Regalis
2019-12-17 14:38:24 +01:00
parent 5c95c53118
commit a3569b8bf0
95 changed files with 1579 additions and 728 deletions
@@ -458,6 +458,11 @@ namespace Barotrauma.Items.Components
if (character != null) { character.LastDamageSource = item; }
#if CLIENT
PlaySound(ActionType.OnUse, item.WorldPosition, user: user);
PlaySound(ActionType.OnImpact, item.WorldPosition, user: user);
#endif
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
if (target.Body.UserData is Limb targetLimb)
@@ -489,14 +494,26 @@ namespace Barotrauma.Items.Components
}
}
}
}
#if SERVER
if (GameMain.NetworkMember.IsServer)
{
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse });
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnImpact });
}
if (GameMain.NetworkMember.IsServer)
{
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse, this, targetLimb.character.ID, targetLimb, (ushort)0, item.WorldPosition });
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnImpact, this, targetLimb.character.ID, targetLimb, (ushort)0, item.WorldPosition });
}
#endif
}
else
{
ApplyStatusEffects(ActionType.OnUse, 1.0f, useTarget: target.Body.UserData as Entity, user: user);
ApplyStatusEffects(ActionType.OnImpact, 1.0f, useTarget: target.Body.UserData as Entity, user: user);
#if SERVER
if (GameMain.NetworkMember.IsServer)
{
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnUse, this, (ushort)0, null, (target.Body.UserData as Entity)?.ID ?? 0, item.WorldPosition });
GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnImpact, this, (ushort)0, null, (target.Body.UserData as Entity)?.ID ?? 0, item.WorldPosition });
}
#endif
}
}
item.body.FarseerBody.OnCollision -= OnProjectileCollision;