(3a5d98b) v0.9.6.0
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@@ -175,9 +175,8 @@ namespace Barotrauma.Items.Components
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else
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{
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currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f);
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Charge += currPowerConsumption * Voltage / 3600.0f;
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}
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Charge += currPowerConsumption * Math.Min(Voltage, 1.0f) / 3600.0f;
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}
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if (charge <= 0.0f)
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{
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@@ -280,6 +280,8 @@ namespace Barotrauma.Items.Components
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{
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//we've already received this signal
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if (lastPowerProbeRecipients.Contains(this)) { return; }
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if (item.Condition <= 0.0f) { return; }
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lastPowerProbeRecipients.Add(this);
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if (power < 0.0f)
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@@ -306,15 +308,15 @@ namespace Barotrauma.Items.Components
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foreach (ItemComponent ic in recipient.Item.Components)
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{
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//powertransfer components don't need to receive the signal in the pass-through signal connections
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//other junction boxes don't need to receive the signal in the pass-through signal connections
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//because we relay it straight to the connected items without going through the whole chain of junction boxes
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if (ic is PowerTransfer && connection.Name.Contains("signal")) { continue; }
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if (ic is PowerTransfer && !(ic is RelayComponent) && connection.Name.Contains("signal")) { continue; }
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ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, 0.0f, signalStrength);
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}
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foreach (StatusEffect effect in recipient.Effects)
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{
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recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f, null, null, false, false);
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recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
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}
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}
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}
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@@ -279,13 +279,30 @@ namespace Barotrauma.Items.Components
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var pc = powerSource.Item.GetComponent<PowerContainer>();
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if (pc != null)
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{
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float voltage = -pc.CurrPowerOutput / Math.Max(powered.CurrPowerConsumption, 1.0f);
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float voltage = pc.CurrPowerOutput / Math.Max(powered.CurrPowerConsumption, 1.0f);
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powered.voltage += voltage;
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}
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}
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}
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}
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/// <summary>
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/// Returns the amount of power that can be supplied by batteries directly connected to the item
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/// </summary>
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protected float GetAvailableBatteryPower()
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{
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var batteries = item.GetConnectedComponents<PowerContainer>();
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float availablePower = 0.0f;
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foreach (PowerContainer battery in batteries)
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{
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float batteryPower = Math.Min(battery.Charge * 3600.0f, battery.MaxOutPut);
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availablePower += batteryPower;
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}
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return availablePower;
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}
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protected override void RemoveComponentSpecific()
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{
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poweredList.Remove(this);
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