(3a5d98b) v0.9.6.0

This commit is contained in:
Regalis
2019-12-17 14:38:24 +01:00
parent 5c95c53118
commit a3569b8bf0
95 changed files with 1579 additions and 728 deletions
@@ -141,7 +141,7 @@ namespace Barotrauma.Items.Components
//TODO: refactor the hitting logic (get rid of the magic numbers, make it possible to use different kinds of animations for different items)
if (!hitting)
{
bool aim = picker.IsKeyDown(InputType.Aim) && reloadTimer <= 0 && (picker.SelectedConstruction == null || picker.SelectedConstruction.GetComponent<Ladder>() != null);
bool aim = picker.AllowInput && picker.IsKeyDown(InputType.Aim) && reloadTimer <= 0 && (picker.SelectedConstruction == null || picker.SelectedConstruction.GetComponent<Ladder>() != null);
if (aim)
{
hitPos = MathUtils.WrapAnglePi(Math.Min(hitPos + deltaTime * 5f, MathHelper.PiOver4));
@@ -96,11 +96,14 @@ namespace Barotrauma.Items.Components
{
useState -= deltaTime;
if (useState <= 0.0f) IsActive = false;
if (item.AiTarget != null)
if (useState <= 0.0f)
{
item.AiTarget.SoundRange = IsActive ? item.AiTarget.MaxSoundRange : item.AiTarget.MinSoundRange;
IsActive = false;
}
if (item.AiTarget != null && IsActive)
{
item.AiTarget.SoundRange = item.AiTarget.MaxSoundRange;
}
}