(3a5d98b) v0.9.6.0
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@@ -293,7 +293,7 @@ namespace Barotrauma
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier)
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{
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IsLoop = true,
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// Don't override auto pilot unless it's an order by a player
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// Don't override unless it's an order by a player
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Override = orderGiver == Character.Controlled || orderGiver.IsRemotePlayer
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};
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break;
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@@ -302,7 +302,7 @@ namespace Barotrauma
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier)
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{
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IsLoop = true,
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// Don't override auto control unless it's an order by a player
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// Don't override unless it's an order by a player
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Override = orderGiver == Character.Controlled || orderGiver.IsRemotePlayer
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};
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break;
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