(3a5d98b) v0.9.6.0
This commit is contained in:
@@ -21,7 +21,7 @@ namespace Barotrauma
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/// <summary>
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/// How long does it take for the ai target to fade out if not kept alive.
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/// </summary>
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public float FadeOutTime { get; private set; }
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public float FadeOutTime { get; private set; } = 1;
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public bool Static { get; private set; }
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@@ -611,6 +611,7 @@ namespace Barotrauma
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}
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bool canAttack = true;
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bool pursue = false;
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if (IsCoolDownRunning)
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{
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switch (AttackingLimb.attack.AfterAttack)
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@@ -623,6 +624,7 @@ namespace Barotrauma
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if (AttackingLimb.attack.AfterAttack == AIBehaviorAfterAttack.Pursue)
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{
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canAttack = false;
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pursue = true;
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}
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else
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{
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@@ -661,6 +663,7 @@ namespace Barotrauma
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if (AttackingLimb.attack.AfterAttack == AIBehaviorAfterAttack.Pursue)
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{
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canAttack = false;
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pursue = true;
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}
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else
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{
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@@ -853,32 +856,35 @@ namespace Barotrauma
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if (pathSteering.CurrentPath != null)
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{
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// Attack doors
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if (canAttackSub && pathSteering.CurrentPath.CurrentNode?.ConnectedDoor != null && SelectedAiTarget != pathSteering.CurrentPath.CurrentNode.ConnectedDoor.Item.AiTarget)
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if (canAttackSub)
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{
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SelectTarget(pathSteering.CurrentPath.CurrentNode.ConnectedDoor.Item.AiTarget);
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return;
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// If the target is in the same hull, there shouldn't be any doors blocking the path
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if (targetCharacter == null || targetCharacter.CurrentHull != Character.CurrentHull)
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{
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var door = pathSteering.CurrentPath.CurrentNode?.ConnectedDoor ?? pathSteering.CurrentPath.NextNode?.ConnectedDoor;
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if (door != null && !door.IsOpen && door.Item.Condition > 0)
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{
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if (SelectedAiTarget != door.Item.AiTarget)
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{
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SelectTarget(door.Item.AiTarget, selectedTargetMemory.Priority);
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return;
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}
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}
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}
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}
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else if (canAttackSub && pathSteering.CurrentPath.NextNode?.ConnectedDoor != null && SelectedAiTarget != pathSteering.CurrentPath.NextNode.ConnectedDoor.Item.AiTarget)
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// Steer towards the target if in the same room and swimming
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if ((Character.AnimController.InWater || pursue) && targetCharacter != null && VisibleHulls.Contains(targetCharacter.CurrentHull))
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{
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SelectTarget(pathSteering.CurrentPath.NextNode.ConnectedDoor.Item.AiTarget);
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return;
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SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(attackSimPos - steeringLimb.SimPosition));
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}
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else
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{
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// Steer towards the target if in the same room and swimming
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if (Character.AnimController.InWater && targetCharacter != null && VisibleHulls.Contains(targetCharacter.CurrentHull))
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SteeringManager.SteeringSeek(steerPos, 2);
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// Switch to Idle when cannot reach the target and if cannot damage the walls
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if ((!canAttackSub || wallTarget == null) && !pathSteering.IsPathDirty && pathSteering.CurrentPath.Unreachable)
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{
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SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(attackSimPos - steeringLimb.SimPosition));
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}
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else
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{
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SteeringManager.SteeringSeek(steerPos, 2);
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// Switch to Idle when cannot reach the target and if cannot damage the walls
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if ((!canAttackSub || wallTarget == null) && !pathSteering.IsPathDirty && pathSteering.CurrentPath.Unreachable)
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{
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State = AIState.Idle;
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return;
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}
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State = AIState.Idle;
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return;
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}
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}
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}
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@@ -1148,8 +1154,8 @@ namespace Barotrauma
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{
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selectedTargetMemory.Priority = 0;
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}
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return true;
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}
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return true;
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}
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return false;
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}
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@@ -525,6 +525,7 @@ namespace Barotrauma
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protected void ReportProblems()
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{
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Order newOrder = null;
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Hull targetHull = null;
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if (Character.CurrentHull != null)
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{
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foreach (var hull in VisibleHulls)
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@@ -534,21 +535,21 @@ namespace Barotrauma
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if (c.CurrentHull != hull || !c.Enabled) { continue; }
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if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
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{
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AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
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if (newOrder == null)
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if (AddTargets<AIObjectiveFightIntruders, Character>(Character, c) && newOrder == null)
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{
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var orderPrefab = Order.GetPrefab("reportintruders");
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newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
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newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
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targetHull = hull;
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}
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}
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}
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if (AIObjectiveExtinguishFires.IsValidTarget(hull, Character))
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{
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AddTargets<AIObjectiveExtinguishFires, Hull>(Character, hull);
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if (newOrder == null)
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if (AddTargets<AIObjectiveExtinguishFires, Hull>(Character, hull) && newOrder == null)
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{
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var orderPrefab = Order.GetPrefab("reportfire");
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newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
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targetHull = hull;
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}
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}
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foreach (Character c in Character.CharacterList)
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@@ -556,13 +557,11 @@ namespace Barotrauma
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if (c.CurrentHull != hull) { continue; }
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if (AIObjectiveRescueAll.IsValidTarget(c, Character))
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{
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if (AddTargets<AIObjectiveRescueAll, Character>(c, Character))
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if (AddTargets<AIObjectiveRescueAll, Character>(c, Character) && newOrder == null && !ObjectiveManager.HasActiveObjective<AIObjectiveRescue>())
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{
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if (newOrder == null)
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{
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var orderPrefab = Order.GetPrefab("requestfirstaid");
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newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
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}
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var orderPrefab = Order.GetPrefab("requestfirstaid");
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newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
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targetHull = hull;
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}
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}
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}
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@@ -570,11 +569,11 @@ namespace Barotrauma
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{
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if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
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{
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AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
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if (newOrder == null && !gap.IsRoomToRoom)
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if (AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap) && newOrder == null && !gap.IsRoomToRoom)
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{
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var orderPrefab = Order.GetPrefab("reportbreach");
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newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
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targetHull = hull;
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}
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}
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}
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@@ -584,11 +583,11 @@ namespace Barotrauma
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if (AIObjectiveRepairItems.IsValidTarget(item, Character))
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{
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if (item.Repairables.All(r => item.ConditionPercentage > r.ShowRepairUIThreshold)) { continue; }
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AddTargets<AIObjectiveRepairItems, Item>(Character, item);
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if (newOrder == null)
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if (AddTargets<AIObjectiveRepairItems, Item>(Character, item) && newOrder == null && !ObjectiveManager.HasActiveObjective<AIObjectiveRepairItem>())
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{
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var orderPrefab = Order.GetPrefab("reportbrokendevices");
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newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault(), orderGiver: Character);
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newOrder = new Order(orderPrefab, hull, item.Repairables?.FirstOrDefault(), orderGiver: Character);
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targetHull = hull;
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}
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}
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}
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@@ -598,9 +597,9 @@ namespace Barotrauma
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{
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if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
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{
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Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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Character.Speak(newOrder.GetChatMessage("", targetHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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#if SERVER
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GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
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GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", targetHull, null, Character));
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#endif
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}
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}
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@@ -191,7 +191,8 @@ namespace Barotrauma
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{
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diff.Y = 0.0f;
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}
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if (diff.LengthSquared() < 0.001f) { return -host.Steering; }
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//if (diff.LengthSquared() < 0.001f) { return -host.Steering; }
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if (diff == Vector2.Zero) { return Vector2.Zero; }
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return Vector2.Normalize(diff) * weight;
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}
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+12
-10
@@ -71,7 +71,7 @@ namespace Barotrauma
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foreach (FireSource fs in targetHull.FireSources)
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{
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bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
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bool move = !inRange;
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bool move = !inRange || !HumanAIController.VisibleHulls.Contains(fs.Hull);
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if (inRange || useExtinquisherTimer > 0.0f)
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{
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useExtinquisherTimer += deltaTime;
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@@ -79,7 +79,6 @@ namespace Barotrauma
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{
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useExtinquisherTimer = 0.0f;
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}
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character.AIController.SteeringManager.Reset();
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character.CursorPosition = fs.Position;
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if (extinguisher.Item.RequireAimToUse)
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{
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@@ -106,20 +105,19 @@ namespace Barotrauma
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{
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sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
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}
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if (!character.CanSeeTarget(fs, sightLimb))
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if (character.CanSeeTarget(fs, sightLimb))
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{
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move = true;
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}
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else
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{
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move = false;
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character.SetInput(extinguisher.Item.IsShootable ? InputType.Shoot : InputType.Use, false, true);
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extinguisher.Use(deltaTime, character);
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if (!targetHull.FireSources.Contains(fs))
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{
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character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.Name, true), null, 0, "putoutfire", 10.0f);
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{
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character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.RoomName, true), null, 0, "putoutfire", 10.0f);
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}
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}
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else
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{
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move = true;
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}
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}
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if (move)
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{
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@@ -128,6 +126,10 @@ namespace Barotrauma
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onAbandon: () => Abandon = true,
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onCompleted: () => RemoveSubObjective(ref gotoObjective));
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}
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else
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{
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character.AIController.SteeringManager.Reset();
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}
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break;
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}
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}
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+1
-1
@@ -11,7 +11,7 @@ namespace Barotrauma
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{
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public override string DebugTag => "fight intruders";
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protected override float IgnoreListClearInterval => 30;
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public virtual bool IgnoreUnsafeHulls => true;
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public override bool IgnoreUnsafeHulls => true;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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@@ -200,7 +200,7 @@ namespace Barotrauma
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{
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SteeringManager.SteeringSeek(character.GetRelativeSimPosition(Target), 10);
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}
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if (!insideSteering)
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if (!insideSteering && character.CurrentHull == null)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1);
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}
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@@ -293,7 +293,7 @@ namespace Barotrauma
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier)
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{
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IsLoop = true,
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// Don't override auto pilot unless it's an order by a player
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// Don't override unless it's an order by a player
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Override = orderGiver == Character.Controlled || orderGiver.IsRemotePlayer
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};
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break;
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@@ -302,7 +302,7 @@ namespace Barotrauma
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier)
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{
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IsLoop = true,
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// Don't override auto control unless it's an order by a player
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// Don't override unless it's an order by a player
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Override = orderGiver == Character.Controlled || orderGiver.IsRemotePlayer
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};
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break;
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+49
-7
@@ -24,6 +24,8 @@ namespace Barotrauma
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public Entity OperateTarget => operateTarget;
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public ItemComponent Component => component;
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public ItemComponent GetTarget() => useController ? controller : component;
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public Func<bool> completionCondition;
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public override float GetPriority()
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@@ -35,6 +37,7 @@ namespace Barotrauma
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}
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if (component.Item.CurrentHull == null) { return 0; }
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if (component.Item.CurrentHull.FireSources.Count > 0) { return 0; }
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if (IsOperatedByAnother(GetTarget())) { return 0; }
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if (Character.CharacterList.Any(c => c.CurrentHull == component.Item.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c))) { return 0; }
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float devotion = MathHelper.Min(10, Priority);
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float value = devotion + AIObjectiveManager.OrderPriority * PriorityModifier;
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@@ -58,6 +61,45 @@ namespace Barotrauma
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}
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}
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private bool IsOperatedByAnother(ItemComponent target)
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{
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foreach (var c in Character.CharacterList)
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{
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if (c == character) { continue; }
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if (!HumanAIController.IsFriendly(c)) { continue; }
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if (c.SelectedConstruction != target.Item) { continue; }
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// If the other character is player, don't try to operate
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if (c.IsRemotePlayer || Character.Controlled == c) { return true; }
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if (c.AIController is HumanAIController humanAi)
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{
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// If the other character is ordered to operate the item, let him do it
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if (humanAi.ObjectiveManager.IsCurrentOrder<AIObjectiveOperateItem>())
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{
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return true;
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}
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else
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{
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if (target is Steering)
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{
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// Steering is hard-coded -> cannot use the required skills collection defined in the xml
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return character.GetSkillLevel("helm") <= c.GetSkillLevel("helm");
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}
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else
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{
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return target.DegreeOfSuccess(character) <= target.DegreeOfSuccess(c);
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}
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}
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}
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else
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{
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// Shouldn't go here, unless we allow non-humans to operate items
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return false;
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}
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}
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return false;
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}
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protected override void Act(float deltaTime)
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{
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if (character.LockHands)
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@@ -65,24 +107,24 @@ namespace Barotrauma
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Abandon = true;
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return;
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}
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ItemComponent target = useController ? controller : component;
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ItemComponent target = GetTarget();
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if (useController && controller == null)
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{
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character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
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Abandon = true;
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return;
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}
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// Don't allow to operate an item that someone with a better skills already operates, unless this is an order
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if (objectiveManager.CurrentOrder != this && IsOperatedByAnother(target))
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{
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// Don't abandon
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return;
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}
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if (target.CanBeSelected)
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{
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if (character.CanInteractWith(target.Item, out _, checkLinked: false))
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{
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HumanAIController.FaceTarget(target.Item);
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// Don't allow to operate an item that someone already operates, unless this objective is an order
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if (objectiveManager.CurrentOrder != this && Character.CharacterList.Any(c => c.SelectedConstruction == target.Item && c != character && HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c)))
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{
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// Don't abandon
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return;
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}
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if (character.SelectedConstruction != target.Item)
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{
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target.Item.TryInteract(character, false, true);
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@@ -764,12 +764,17 @@ namespace Barotrauma
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.Where(p => p.AfflictionType == "huskinfection")
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.Select(p => p as AfflictionPrefabHusk)
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.FirstOrDefault(p => p.TargetSpecies.Any(t => t.Equals(AfflictionHusk.GetNonHuskedSpeciesName(speciesName, p), StringComparison.InvariantCultureIgnoreCase)));
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string nonHuskedSpeciesName = string.Empty;
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if (matchingAffliction == null)
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{
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DebugConsole.ThrowError("Cannot find a husk infection that matches this species! Please add the speciesnames as 'targets' in the husk affliction prefab definition!");
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return;
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// Crashes if we fail to create a ragdoll -> Let's just use some ragdoll so that the user sees the error msg.
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nonHuskedSpeciesName = IsHumanoid ? HumanSpeciesName : "crawler";
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}
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else
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{
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nonHuskedSpeciesName = AfflictionHusk.GetNonHuskedSpeciesName(speciesName, matchingAffliction);
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}
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string nonHuskedSpeciesName = AfflictionHusk.GetNonHuskedSpeciesName(speciesName, matchingAffliction);
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ragdollParams = IsHumanoid ? RagdollParams.GetDefaultRagdollParams<HumanRagdollParams>(nonHuskedSpeciesName) : RagdollParams.GetDefaultRagdollParams<FishRagdollParams>(nonHuskedSpeciesName) as RagdollParams;
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if (info == null)
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{
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@@ -1912,7 +1917,7 @@ namespace Barotrauma
|
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{
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if (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.SubEditorScreen)
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{
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focusedCharacter = FindCharacterAtPosition(mouseSimPos);
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focusedCharacter = CanInteract ? FindCharacterAtPosition(mouseSimPos) : null;
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focusedItem = CanInteract ?
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FindItemAtPosition(mouseSimPos, GameMain.Config.AimAssistAmount * (AnimController.InWater ? 1.5f : 1.0f)) : null;
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findFocusedTimer = 0.05f;
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||||
@@ -1972,11 +1977,11 @@ namespace Barotrauma
|
||||
{
|
||||
DeselectCharacter();
|
||||
}
|
||||
else if (focusedCharacter != null && IsKeyHit(InputType.Grab) && FocusedCharacter.CanBeDragged)
|
||||
else if (focusedCharacter != null && IsKeyHit(InputType.Grab) && FocusedCharacter.CanBeDragged && CanInteract)
|
||||
{
|
||||
SelectCharacter(focusedCharacter);
|
||||
}
|
||||
else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteractWith(focusedCharacter, 160f, false))
|
||||
else if (focusedCharacter != null && IsKeyHit(InputType.Health) && focusedCharacter.CharacterHealth.UseHealthWindow && CanInteract && CanInteractWith(focusedCharacter, 160f, false))
|
||||
{
|
||||
if (focusedCharacter == SelectedCharacter)
|
||||
{
|
||||
|
||||
@@ -289,7 +289,7 @@ namespace Barotrauma
|
||||
public static string GetNonHuskedSpeciesName(string huskedSpeciesName, AfflictionPrefabHusk prefab)
|
||||
{
|
||||
string nonTag = prefab.HuskedSpeciesName.Remove(AfflictionPrefabHusk.Tag);
|
||||
return huskedSpeciesName.Remove(nonTag);
|
||||
return huskedSpeciesName.ToLowerInvariant().Remove(nonTag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -41,7 +41,7 @@ namespace Barotrauma
|
||||
{
|
||||
public AfflictionPrefabHusk(XElement element, Type type = null) : base(element, type)
|
||||
{
|
||||
HuskedSpeciesName = element.GetAttributeString("huskedspeciesname", null);
|
||||
HuskedSpeciesName = element.GetAttributeString("huskedspeciesname", null).ToLowerInvariant();
|
||||
if (HuskedSpeciesName == null)
|
||||
{
|
||||
DebugConsole.NewMessage($"No 'huskedspeciesname' defined for the husk affliction ({Identifier}) in {element.ToString()}", Color.Orange);
|
||||
|
||||
Reference in New Issue
Block a user