(3a5d98b) v0.9.6.0
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@@ -275,6 +275,7 @@ namespace Barotrauma.Networking
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#if DEBUG
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CoroutineManager.InvokeAfter(() =>
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{
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if (GameMain.Client == null) { return; }
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if (Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedLoss && sendType != Facepunch.Steamworks.Networking.SendType.Reliable) { return; }
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int count = Rand.Range(0.0f, 1.0f) < GameMain.Client.SimulatedDuplicatesChance ? 2 : 1;
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for (int i = 0; i < count; i++)
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