(3a5d98b) v0.9.6.0

This commit is contained in:
Regalis
2019-12-17 14:38:24 +01:00
parent 5c95c53118
commit a3569b8bf0
95 changed files with 1579 additions and 728 deletions
@@ -11,19 +11,28 @@ namespace Barotrauma.Items.Components
{
partial class ConnectionPanel : ItemComponent, IServerSerializable, IClientSerializable
{
//how long the rewiring sound plays after doing changes to the wiring
const float RewireSoundDuration = 5.0f;
public static Wire HighlightedWire;
private SoundChannel rewireSoundChannel;
private float rewireSoundTimer;
partial void InitProjSpecific(XElement element)
{
if (GuiFrame == null) return;
if (GuiFrame == null) { return; }
new GUICustomComponent(new RectTransform(Vector2.One, GuiFrame.RectTransform), DrawConnections, null)
{
UserData = this
};
}
public void TriggerRewiringSound()
{
rewireSoundTimer = RewireSoundDuration;
}
partial void UpdateProjSpecific(float deltaTime)
{
foreach (Wire wire in DisconnectedWires)
@@ -40,7 +49,9 @@ namespace Barotrauma.Items.Components
}
}
}
if (user != null && user.SelectedConstruction == item && HasRequiredItems(user, addMessage: false))
rewireSoundTimer -= deltaTime;
if (user != null && user.SelectedConstruction == item && rewireSoundTimer > 0.0f)
{
if (rewireSoundChannel == null || !rewireSoundChannel.IsPlaying)
{
@@ -51,12 +62,13 @@ namespace Barotrauma.Items.Components
{
rewireSoundChannel?.FadeOutAndDispose();
rewireSoundChannel = null;
rewireSoundTimer = 0.0f;
}
}
public override void Move(Vector2 amount)
{
if (item.Submarine == null || item.Submarine.Loading || Screen.Selected != GameMain.SubEditorScreen) return;
if (item.Submarine == null || item.Submarine.Loading || Screen.Selected != GameMain.SubEditorScreen) { return; }
MoveConnectedWires(amount);
}
@@ -103,6 +115,7 @@ namespace Barotrauma.Items.Components
//delay reading the state until midround syncing is done
//because some of the wires connected to the panel may not exist yet
long msgStartPos = msg.BitPosition;
msg.ReadUInt16(); //user ID
foreach (Connection connection in Connections)
{
for (int i = 0; i < Connection.MaxLinked; i++)
@@ -121,6 +134,8 @@ namespace Barotrauma.Items.Components
}
else
{
//don't trigger rewiring sounds if the rewiring is being done by the local user (in that case we'll trigger it locally)
if (Character.Controlled == null || user != Character.Controlled) { TriggerRewiringSound(); }
ApplyRemoteState(msg);
}
}
@@ -130,6 +145,17 @@ namespace Barotrauma.Items.Components
List<Wire> prevWires = Connections.SelectMany(c => c.Wires.Where(w => w != null)).ToList();
List<Wire> newWires = new List<Wire>();
ushort userID = msg.ReadUInt16();
if (userID == 0)
{
user = null;
}
else
{
user = Entity.FindEntityByID(userID) as Character;
}
foreach (Connection connection in Connections)
{
connection.ClearConnections();